This paper examines what the future may hold for adaptive music in video games. Discussions are focused on technical developments in music production software, game audio middleware, and gaming interfaces, and what these could mean for dynamic music systems. Specifically, the heralding of an industry-standard interactive audio transferable file type, the increasingly standardized functionality and appearance of game audio middleware, the blurring of the lines between DAW and middleware, improved real-time audio effects, generative music and MIDI-based capabilities in game engines, and the use of new player-state-based data input streams to inform and personalize music experiences on a player-by player basis, are explored.
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