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HoloBand: An Augmented Reality Experience to Train Music Perception for the Hard of Hearing
 
Voxel-based occlusion and diffraction modelling for the upcoming ISO/MPEG standard for VR and AR
 
Establishment and Implementation of Guidelines for Narrative Audio-based Room-scale Virtual Reality using Practice-based Methods
 
Recording Music in the Metaverse: A case study of XR BBC Maida Vale Recording Studios
 
Soundscape Evaluation In The Virtual Reality: Tools for the creation of soundscape studies
 
Perceptual Evaluation of Spatial Room Impulse Response Extrapolation by Direct and Residual Subspace Decomposition
 
Auditory Room Identification in a Memory Task
 
Parametric Ambisonic Encoding using a Microphone Array with a One-plus-Three Configuration
 
Suitability of Bone Conduction Headphones for Virtual Acoustic Environments
 
Spatial integration of dynamic auditory feedback in electric vehicle interior
 
Multilayered Affect-Audio Research System for Virtual Reality Learning Environments
 
Measuring Auditory Localization Potential on XR Devices
 
Towards the Prediction of Perceived Room Acoustical Similarity
 
Towards Maximizing a Perceptual Sweet Spot in a Reverberating Room
 
The Role of Lombard Speech and Gaze Behaviour in Multi-Talker Conversations
 
A Variational Y-Autoencoder for Disentangling Gesture and Material of Interaction Sounds
 
Real-Time Dynamic Acoustics in 6DoF VR for Amateur Singers
 
Digital Twin of a Head and Torso Simulator: Validation of Far-Field Head-Related Transfer Functions with Measurements
 
Machine learning based prediction for Personalized Head Related Transfer Functions based on video capture
 
XR-based HRTF Measurements
 
Spatial Audio Compression with Adaptive Singular Value Decomposition Using Reconstructed Frames
 
VR Test Platform for Directionality in Hearing Aids and Headsets
 
Perceptual Differences for Modifications of the Elevation of Early Room Reflections
 
The influence of acoustic cues in early reflections on source localization
 
Binaural signal matching with an arbitrary array based on a sound field model
 
Towards Blind Localization of Room Reflections with Arbitrary Microphone Arrays
 
A Pilot Study on Tone-Dependent Directivity Patterns of Musical Instruments
 
Relevance of Individual Numerically Simulated Head-Related Transfer Functions for Different Scenarios in Virtual Environments
 
Using enhanced audio to create an accessible mobile augmented reality app for visually impaired users
 
Compact statistical encoding of early reflections for auditory virtual reality
 
Room Acoustic Characterization using First-Order Ambisonics
 
Perceptual evaluation of low-complexity diffraction models from a single edge
 
Wave Field Synthesis Auralization of Finite-Element and Boundary-Element Vibroacoustic Models
 
A survey of co-located multi-device audio experiences
 
Functional Modelling of Scattering for Diffusive Geometries
 
A novel wave-based virtual acoustics and spatial audio framework
 
Comparing Perception of Presence between Binaural and Stereo Reproduction
 
HRTF personalization based on ear morphology
 
Methodology for perceptual evaluation of plausibility with self-translation of the listener
 
Measuring audio-visual speech intelligibility under dynamic listening conditions using virtual reality
 
Understanding Immersion in the Context of Films with Spatial Audio
 
Accurate rendering of binaural cues with principal component-base amplitude panning (PCBAP)
 
Room acoustic analysis and BRIR matching based on room acoustic measurements
 
Evaluation of Non-Spherical Scattering Bodies for Ambisonic Microphone Arrays
 
Personal active soundfield control (PASCAL) framework
 
Efficient and Accurate Multi-Source HRTF Rendering via Multi-Layer Optimization
 
AES - Audio Engineering Society