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AES Section Meeting Reports

U.K. - January 25, 2022

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Summary

In games, films and virtual reality, we recreate the sounds around us, or create unreal sounds to evoke emotions and capture the imagination. But that creation relies on the use of pre-recorded samples. This can lead to repetition, and adaptation is limited to post-processing on those samples. This lack of plausible, generative sound often limits the richness and realism of the auditory scene.

But with procedural audio approaches, sound is synthesised in real-time and adapts to changing controls. The question arises; is procedural audio just an approach that can be applied for specialist uses with select sounds, or can all sounds in a large production be procedurally generated? Nemisindo is a start-up built around this vision. They aim to create almost any sound effect from scratch, in real-time, based on intuitive controls guided by the user. This talk will give an overview of the field, explanations and demonstrations of the technology, and a discussion of the challenges and directions currently being explored.

More About U.K. Section

AES - Audio Engineering Society