AES Section Meeting Reports

McGill University - February 18, 2013

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Simon Ashby discussed and demonstrated the Wwise platform (a industry standard middleware for audio in video game development) and the nature of interactive audio. He constructed examples (including a minigun) in Wwise, and explained how a sound would need to be broken down and conceptualized to work in a non-linear, interactive environment. The audio side of the award winning indie video game "Limbo" was opened up in Wwise, and examined in tandem with the visuals of the game.

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AES - Audio Engineering Society