145th AES CONVENTION Game Audio & XR Track Event GA06: Shadow of the Tomb Raider: A Case Study Dolby Atmos Video Game Mix

AES New York 2018
Game Audio & XR Track Event GA06

Thursday, October 18, 12:30 pm — 1:30 pm (1E06 (Immersive/PMC Rm))


Game Audio & XR: GA06 - Shadow of the Tomb Raider: A Case Study Dolby Atmos Video Game Mix

Rob Bridgett, Eidos Montreal - Montreal, Canada

Shadow of the Tomb Raider was developed at Eidos Montreal over a three year period and had its final mix at Pinewood Studios in the UK over a two week period. The game was mixed entirely in Dolby Atmos for Home Theatre and was one of the first console games to author specific height-based, 3D-sound specifically for this exciting new surround format.

Audio Director, Rob Bridgett, will cover all aspects of bringing this mix to fruition, from planning to execution, in this fascinating post-mortem. Highlights include: • Mix philosophy overview for a blockbuster AAA action title. • Unexpected side-effects of height-based surround. • Critical tools and techniques for surround and overhead-based mixing. • Implementing loudness guidelines. • Differences and benefits of Atmos and object-based surround sound systems for games, over and above those of movies. • Middleware and live-tuning workflow examples and descriptions. • Mix team composition and roles.

AES Technical Council This session is presented in association with the AES Technical Committee on Audio for Games

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