AES New York 2018
Game Audio & XR Track Event GA07
Thursday, October 18, 5:15 pm — 5:45 pm (1E08)
Game Audio & XR: GA07 - Designing Game Audio PluginsPresenter:
Kris Daniel, McDSP - Media, PA, USA
With the growth of game audio middleware, plugin developers face new engineering challenges to produce plugins that can be deployed to multiple hosting situations. This session will explore how designing for multiple platforms upfront can save time during porting, by analyzing the fundamental pieces of a plugin and learning how those map to multiple game audio environments. Other upfront design considerations such as choice of language, repository organization, and processing strategies will be discussed, as well as pitfalls encountered from the trenches of development.
|This session is presented in association with the AES Technical Committee on Audio for Games|