143rd AES CONVENTION Game Audio & VR Track Event GA12: The "Horrific" Sound of Resident Evil 7: Biohazard

AES New York 2017
Game Audio & VR Track Event GA12

Friday, October 20, 1:30 pm — 3:00 pm (Rm 1E06 - PMC Room)

Game Audio & VR: GA12 - The “Horrific” Sound of Resident Evil 7: Biohazard

Akiyuki Morimoto, Capcom - Osaka, Japan
Ken Usami, Capcom - Osaka, Japan

The audio team behind Capcom’s Resident Evil 7: Biohazard will discuss their methods to create realistic high-quality sound and the systems that allowed more flexibility and efficiency in sound implementation by introducing various automated tools. The team will also discuss about how the music design achieved the horror aspect of sound design and the game. The team chose to use a technique called "music-concrete" to cover a wide variety of sound texture, tones, and noises to deliver an uncomfortable and disturbing atmosphere in the game. They will also share their workflows of crafting the horror scene with sound by collaborating with level designers.

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