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GAUDIO

AES Los Angeles 2016
Game Audio Track Events

Possibly the most technologically advanced and fastest growing segment of the audio field, game audio is the perfect storm of signal processing complexity, evolving requirements, and mass market appeal. AES has been on top of this exciting field since its infancy and the Game Audio Track at the 141st Convention promises to deliver the latest technologies, developers, and ideas.

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Thursday, September 29

Thursday, September 29, 9:00 am — 10:30 am
Broadcast and Streaming Media Session B1   Immersive Audio Absorbing Radio and TV Audiences in 2016 and Beyond

Thursday, September 29, 9:00 am — 12:30 pm
Technical Tour Session TT1   Sony Computer Entertainment America

Thursday, September 29, 9:00 am — 11:00 am
Paper Session P2   Education

P2-4   Withdrawn (Paper: 9604)


Thursday, September 29, 9:30 am — 10:30 am
Game Audio Session G1   Tales of Audio from the Third Dimension!

Thursday, September 29, 10:45 am — 11:45 am
Game Audio Session G2   Designing, Planning and Creating a Dynamic Music System

Thursday, September 29, 2:15 pm — 3:15 pm
Game Audio Session G3   Dialogue Recording Workflow

Thursday, September 29, 2:15 pm — 3:45 pm
Paper Session P4   Spatial Audio 1: Production

P4-1   A Three-Dimensional Orchestral Music Recording Technique, Optimized for 22.2 Multichannel Sound (Paper: 9612)

P4-2   Subjective Graphical Representation of Microphone Arrays for Vertical Imaging and Three-Dimensional Capture of Acoustic Instruments, Part I (Paper: 9613)


Thursday, September 29, 2:15 pm — 3:45 pm
Broadcast and Streaming Media Session B4   Television and Movies—The Evolution of Audio and Sound: A Look Back to the Moments that Matter

Thursday, September 29, 2:15 pm — 3:45 pm
Poster Session P5   Acoustics, Transducers, and Audio

P5-2   Investigation of Impulse Response Recording Techniques in Binaural Rendering of Virtual Acoustics (Paper: 9609)


Thursday, September 29, 4:00 pm — 5:30 pm
Broadcast and Streaming Media Session B3   Immersive and Object Oriented Audio Playback in the Home

Thursday, September 29, 4:00 pm — 6:00 pm
Paper Session P7   Spatial Audio—Part 2

P7-2   Accurate Timbre and Frontal Localization without Head Tracking through Individual Eardrum Equalization of Headphones (Paper: 9620)


Thursday, September 29, 4:15 pm — 5:45 pm
Special Event Session RP4   Implementation & Mixing for VR Games as Both Art & Science

Thursday, September 29, 6:00 pm — 7:30 pm
Special Event: Heyser Lecture

 

Friday, September 30

Friday, September 30, 9:00 am — 10:30 am
Broadcast and Streaming Media Session B5   Audio Considerations for 4k and 8k Television

Friday, September 30, 9:30 am — 10:30 am
Game Audio Session G4   Impact of Immersive Audio for Todays Games

Friday, September 30, 10:45 am — 12:15 pm
Game Audio Session G5   Adapting Traditional Game Audio for VR Experiences: A "Bound" Post-Mortem

Friday, September 30, 1:30 pm — 3:00 pm
Product Development Session PD5   User Experience for Mobile Apps

Friday, September 30, 1:30 pm — 2:30 pm
Game Audio Session G6   The Secret to VR Audio

Friday, September 30, 3:15 pm — 4:45 pm
Game Audio Session G7   VR Audio Renderer Panel—Process and Implementation

Friday, September 30, 5:00 pm — 6:30 pm
Product Development Session PD7   Developing Novel Audio Processing Algorithms – Moving Quickly from Ideas to Real-Time Prototypes

 

Saturday, October 1

Saturday, October 1, 9:00 am — 10:30 am
Sound for Picture Session SP4   World Class Film & TV Sound Design

Saturday, October 1, 9:00 am — 10:30 am
Networked Audio Session N6   The Internet of Media Things for Installed AV, Recording, and Live Events

Saturday, October 1, 9:00 am — 10:30 am
Game Audio Session G8   Game Audio Education – Get Smart! How and Where to Get the Training You Need

Saturday, October 1, 10:45 am — 12:15 pm
Sound for Picture Session SP5   World Class Sound Mixers Discuss their Craft

Saturday, October 1, 11:00 am — 12:00 pm
TC Meeting: Audio for Games

Saturday, October 1, 1:30 pm — 6:30 pm
Special Event: DTV Audio Group Forum at AES—The Changing Face of Television Audio:Objects, Immersivity, and Personalization

Saturday, October 1, 1:30 pm — 3:00 pm
Sound Reinforcement Session SR8   Sound for Live VR Events

Saturday, October 1, 1:30 pm — 3:00 pm
Game Audio Session G9   Careers in Game Audio – Understanding the Business of Games

 

Sunday, October 2

Sunday, October 2, 9:00 am — 10:30 am
Tutorial Session T10   The Art of the Sample Library

Sunday, October 2, 3:15 pm — 4:45 pm
Tutorial Session T14   Crossing Over into Immersive Audio

 

Last Updated: 20160928


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