Thursday, September 29, 10:45 am — 11:45 am (Rm 406AB)
Dynamic music is becoming more common in video game projects. At its most basic it can highlight a variety of events and states within the gameplay, but at its most complex it can underscore the narrative and action of a game and dramatically improve the player’s experience. A Dynamic or interactive score, however, can take on many different forms, and the process of designing and creating a dynamic score can become very complex before a single note of music is even written. This session will discuss some of the variety of formats that dynamic music can adopt and how some of these formats may suit a specific project better. This session is not about writing the music itself, but about how to analyze a project and work out what dynamic elements may work best under different circumstances.
|This session is presented in association with the AES Technical Committee on Audio for Games