AES
  • Home
  • Program
    • Technical Program
    • Detailed Calendar
    • Special Events
    • Project Studio Expo
    • Live Sound Expo
    • Special Tracks (Game Audio, Broadcast, etc.)
    • Paper Sessions
    • Engineering Briefs
    • Workshops
    • Tutorials
    • Students/Career
    • Historical
    • Technical Tours
    • Presenter List
    • Standards
    • Technical Council
    • AVAR Conference (Co-located)
  • Attend
    • Attendees Home
    • Technical Program
    • Detailed Calendar
    • List of Exhibitors & Sponsors
    • Special Events
    • Registration
    • Book Your Hotel
    • LACC Map
    • Transportation
    • Mobile App (iPhone, etc)
    • Request More Information
    • Author Information
  • Exhibit/Sponsor
    • Exhibitors Home
    • List of Exhibitors & Sponsors
    • Mobile App (iPhone, etc)
    • Exhibitor News

    • Mobile App Sponsorships

    • Exhibitor Information
    • Sponsorship Info
    • GoExpo AES Planner
  • News/Press
    • Press Releases
    • Press File Downloads
    • Press Registration
  • Students
    • Student Sessions
    • Registration
    • Calendar
    • Career & Education Fair Company Signup
    • Book Your Hotel

AES Los Angeles 2016
Game Audio Track Event G7

Friday, September 30, 3:15 pm — 4:45 pm (Rm 406AB)

Game Audio: G7 - VR Audio Renderer Panel—Process and Implementation

Moderator:
Steve Martz, THX Ltd. - San Rafael, CA, USA
Panelists:
Martin Dufour, Audiokinetic - Montreal, Quebec, Canada
Patrick Flanagan, THX Ltd. - San Francisco, CA, USA
Michel Henein, Visisonics - College Park, MD, USA
Alex Wilmer, Electronic Arts - San Francisco, CA, USA

Abstract:
Delivering a convincing audio experience in VR is not just challenging but seemingly unobtainable at times. There is a complicated chain of variables that must work together in order to create realistic sonic environments (plugins, HRTFs, middleware, headphones, etc.). The goal of the session is to help game makers better understand the spatializer rendering process and be able to more easily work in this format. But more importantly, it will focus on problems with implementation and discuss the key ingredients to getting the most out of your game.

AES Technical Council This session is presented in association with the AES Technical Committee on Audio for Games

Return to Game Audio Track Events


Register 

Attendees

  • Wrap-up Press Release
  • Convention Pictures
  • Audio Recordings
  • Technical Program
    • Program Overview
    • Paper Sessions
    • Engineering Briefs
    • Tutorials
    • Workshops
    • Special Events
    • Students/Career
    • Historical
    • Knowledge Center
    • Technical Tours
    • Standards
    • Technical Council
    • AVAR Conference (Co-located)
  • Special Events
  • Project Studio Expo
  • Live Sound Expo
  • Special Tracks
    • Broadcast & Streaming
    • Game Audio
    • Networked Audio
    • Product Development
    • Product Dev. Super Saturday
    • Recording & Production
    • Sound for Picture
    • Sound Reinforcement Track
  • Registration & Hotels
    • Registration
    • Book Your Hotel
  • Detailed Calendar
  • Convention Planner (PDF)
  • Presenter List
  • AES Daily (PDFs)
    • Preview Edition
    • Day 1 - Thursday Edition
    • Day 2 - Friday Edition
    • Day 3 - Saturday Edition
  • Transportation
  • Mobile App (iPhone, etc)
  • Request More Information
  • Author Information
© 2016 Audio Engineering Society, Inc.