AES Los Angeles 2014
Game Audio Track Event G7

Friday, October 10, 3:45 pm — 5:15 pm (Room 408 B)

Game Audio: G7 - Dynamic Mixing for Games

Simon Ashby, Audiokinetic

Given the linear nature of film and music, audio mixing is easily controlled and predictable. Mixing game audio brings with it many challenges, including performance constraints and the non-linear event based triggering of in-game sounds. Using real-game practical audio examples, this session will demonstrate the many positive benefits that dynamic audio mixing can have on modern sound design.

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EXHIBITION HOURS October 10th   10am ��� 6pm October 11th   10am ��� 6pm October 12th   10am ��� 4pm
REGISTRATION DESK October 8th   3pm ��� 7pm October 9th   8am ��� 6pm October 10th   8am ��� 6pm October 11th   8am ��� 6pm October 12th   8am ��� 4pm
TECHNICAL PROGRAM October 9th   9am ��� 7pm October 10th   9am ��� 7pm October 11th   9am ��� 7pm October 12th   9am ��� 6pm
AES - Audio Engineering Society