AES Los Angeles 2014
Game Audio Track Event G5

Friday, October 10, 11:00 am — 1:00 pm (Room 408 B)

Game Audio: G5 - Audio Middleware for the Next Generation

Scott Looney, Academy of Art University - San Francisco, CA, USA
Steve Horowitz, Game Audio Institute - San Francisco, CA, USA; Nickelodeon Digital

Until quite recently, there was very little audio middleware capabilities available in popular game engines without the need for scripting. Now, there are at least four hearty middleware solutions to choose from. In this presentation and demonstration, we will bring you up to speed on the latest and greatest audio middleware solutions. We will get an overview of FMOD, WWISE, FABRIC, and MASTER AUDIO. We will compare and contrast their different features, strengths and weaknesses, as well as discuss elements of audio workflow and how sound designers can go about deploying these full featured solutions in a number of different game engines.

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EXHIBITION HOURS October 10th   10am ��� 6pm October 11th   10am ��� 6pm October 12th   10am ��� 4pm
REGISTRATION DESK October 8th   3pm ��� 7pm October 9th   8am ��� 6pm October 10th   8am ��� 6pm October 11th   8am ��� 6pm October 12th   8am ��� 4pm
TECHNICAL PROGRAM October 9th   9am ��� 7pm October 10th   9am ��� 7pm October 11th   9am ��� 7pm October 12th   9am ��� 6pm
AES - Audio Engineering Society