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Investigating the Influence of Environmental Acoustics and Playback Device for Audio Augmented Reality Applications
 
Discerning real from synthetic: analysis and perceptual evaluation of sound effects
 
An Investigation of the Relationship Between 3D Background Music and the Players’ Perceptual Levels of Immersion in Game and Virtual Environments
 
Modern Workflows for Procedural Audio at the Intersection of Gaming and Music Performance in Virtual Reality
 
Digital audio delay inspired by the speed of sound on Mars
 
Automatic Acoustical Material Estimation for Room-Specific Early Reflections in Auditory Augmented Reality (AAR) Application
 
Designing a Augmented Reality Auditory Training Game for in-situ training and diagnostic tool for the hearing impaired
 
A Two-Channel Transaural Reproduction System in a Compact Single Box with Back-to-Back Speaker Drivers
 
Practical Report on Game Audio Development Education - A Case of Tokyo University of Technology -
 
MPEG-I Immersive Audio: A Versatile and Efficient Representation of VR/AR Audio Beyond Point Source Rendering
 
A Machine learning method to evaluate and improve sound effects synthesis model design
 
Significance of representing torso and individualized head location in HRTF
 
A System for Retrieving Video Game Music
 
Precise Construction Method for Virtual Headphones
 
Distance perception using open-back headphones and multi-channel speakers
 
CGI Scenes for Interactive Audio Research and Development: Cave, Cinema, and Mansion
 
Dynamic late reverberation rendering using the common-slope model
 
Perceptual comparison of efficient real-time geometrical acoustics engines in Virtual Reality
 
A Survey of High-Level Descriptors in Sound Design: Understanding the Key Audio Aesthetics Towards Developing Generative Game Audio Engines
 
Using texture maps to procedurally generate sound in virtual environments
 
The digital Foley: what Foley artists say about using audio synthesis.
 
AES - Audio Engineering Society