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AES E-Library: Browse Entire Database
Please select a document to view:
Investigating the Influence of Environmental Acoustics and Playback Device for Audio Augmented Reality Applications
Discerning real from synthetic: analysis and perceptual evaluation of sound effects
An Investigation of the Relationship Between 3D Background Music and the Players’ Perceptual Levels of Immersion in Game and Virtual Environments
Modern Workflows for Procedural Audio at the Intersection of Gaming and Music Performance in Virtual Reality
Digital audio delay inspired by the speed of sound on Mars
Automatic Acoustical Material Estimation for Room-Specific Early Reflections in Auditory Augmented Reality (AAR) Application
Designing a Augmented Reality Auditory Training Game for in-situ training and diagnostic tool for the hearing impaired
A Two-Channel Transaural Reproduction System in a Compact Single Box with Back-to-Back Speaker Drivers
Practical Report on Game Audio Development Education - A Case of Tokyo University of Technology -
MPEG-I Immersive Audio: A Versatile and Efficient Representation of VR/AR Audio Beyond Point Source Rendering
A Machine learning method to evaluate and improve sound effects synthesis model design
Significance of representing torso and individualized head location in HRTF
A System for Retrieving Video Game Music
Precise Construction Method for Virtual Headphones
Distance perception using open-back headphones and multi-channel speakers
CGI Scenes for Interactive Audio Research and Development: Cave, Cinema, and Mansion
Dynamic late reverberation rendering using the common-slope model
Perceptual comparison of efficient real-time geometrical acoustics engines in Virtual Reality
A Survey of High-Level Descriptors in Sound Design: Understanding the Key Audio Aesthetics Towards Developing Generative Game Audio Engines
Using texture maps to procedurally generate sound in virtual environments
The digital Foley: what Foley artists say about using audio synthesis.