Events

2016 AES International Conference on Audio for Virtual and Augmented Reality: Saturday Sessions, Room 409A

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Program Outline Day 1   |   Program Outline Day 2   

Click to download a detailed program including abstracts

 

Our dedicated AVAR Conference Registration Desk on the lower level will be open from 2:00 PM through 6:00 PM on
Thursday, September 29 for badge collection. Follow the signs from the exterior of the West Hall and the parking areas.
This desk and another outside the Theater on Level Two will be manned during each day of the conference.

 

Saturday, October 01 - Sessions in Room 409A

 

 

Title

Abstract

8:30 -

9:15 AM

Workshop 10:
Audio content creation for VR with standard DAWs

Presented by Tom Ammermann - New Audio Technology

More then 50% of the emotional impact of a movie is audio. So creation of audio content becomes a new important topic in VR applications. But using common digital audio workstations (DAWs) for that is currently difficult. Strategies to connect DAWs with VR video devices, game/VR engines and how to use the new space and headphone virtualizations are questions the presentation will answer and show opportunities and tools.

9:15 AM

Break

 

9:30 AM -

12:30 PM

Paper Session 6: Perceptual Consideration for VR/AR

ARC Spatial auditory feedback in response to tracked eye position
by Dr. Durand Begault - NASA ARC


Perceptual weighting of binaural information: toward an auditory perceptual “spatial codec” for auditory augmented reality.
by Dr. Chris Stecker and Anna Diedesch - Vanderbilt University Scholl of Medicine

DeepEarNet: individualizing spatial audio with photography, ear shape modeling, and neural networks
by Shoken Kaneko, Tsukasa Suenaga and Satoshi Sekine - Yamaha Corporation

Adjustment of the direct-to-reverberant-energy-ratio to reach externalization within a binaural synthesis system
by Dr. Thomas Sporer - Fraunhofer Institute for Digital Media Technology, plus Stephan Werner and Florian Klein - Technische Universität Ilmenau, Electronic Media Technology Group

12:30 -
2:00 PM

Lunch

2:00 -

3:45 PM

Paper Session 7:
Music for
VR/AR Projects

Spatial music, virtual reality and 360 media
by Dr. Enda Bates and Dr. Francis Boland - Trinity College Dublin

Positioning of musical foreground parts in surrounding sound stages
by Christoph Hold, Lukas Nagel, Dr. Hagen Wierstorf and Dr. Alexander Raake - Technische Universität Berlin

The Soundfield as Sound Object: virtual reality environments as a three-dimensional canvas for music composition
by Dr. Richard Graham - Stevens Institute of Technology

3:45 PM

Break

 

4:00 -

6:15 PM

Paper Session 8: Capture, Rendering and
Mixing for VR Part 2

XY-stereo capture and up-conversion for virtual reality
by Dr. Nicolas Tsingos, Pradeep Govindaraju , Cong Zhou and Abhay Nadkarni - Dolby Labs


Augmented reality headphone environment rendering
by Dr. Jean-Marc Jot - DTS, Inc. and Dr. Keun Sup Lee - Apple


Capturing and rendering 360° VR audio using cardioid microphones
by Dr. Hyunkook Lee - University of Huddersfield

 

Attendees should consider moving to the Theater/Room 411 for the Closing Keynote,
followed by a
Roundup Summary from the two Conference co-chairs.

AES - Audio Engineering Society