AES New York 2017
Spatial Audio Track Event SA11
Saturday, October 21, 9:00 am — 10:00 am (Rm 1E13)
Spatial Audio: SA11 - Creating Audio for Virtual Reality ApplicationsPresenter:
Bob Schulein, ImmersAV Technology - Schaumburg, IL, USA
Audio has always been an integral element in the creation more realistic audio-visual entertainment experiences. With the evolution of personal 3D audio and imaging technologies, entertainment experiences are possible with a higher degree of cognition, commonly referred to as virtual reality. The quest for more engaging user experiences has raised the challenge for more compelling audio. Elements of binaural hearing and sound capture have come to play a central role in existing and evolving production techniques. Of particular importance is the value of images related to audio content as a means of improving realism and minimizing binaural recording and reproduction artifacts. This tutorial will cover the elements of binaural audio as they relate to producing compelling entertainment and educational content for virtual reality applications. Specific areas to be covered with support audio and 3D anaglyph video demonstrations include: audio for games, music entertainment, radio drama, and music education. Audio production tools including binaural and higher order ambisonic capture microphone systems, with and without motion capture will be presented and demonstrated.
|This session is presented in association with the AES Technical Committee on Spatial Audio|