The Fabric of Time
Fabric v2.0 audio toolset for unity3D. Fabric extends Unity’s audio functionality and provides an extensive set of high level audio components that allows the creation of complex and rich audio behaviours. Sign ups for sessions will be available here closer to the conference.
FMOD provides a hands-on look at their latest game audio authoring environment. Sign ups for sessions will be available here closer to the conference.
Mix Genius have developed an intelligent game audio engine that will make autonomous decisions regarding the mixing of content. It will adjust levels, equalise, pan and compress all sources to achieve an optimal mix, while still complying with the constraints of the game. A video demonstration will be provided, showing the tools operating on game audio content, and comparisons will be made with standard rendering.