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Program Outline Day 1 | Program Outline Day 2
Click to download a detailed program including abstracts
Our dedicated AVAR Conference Registration Desk on the lower level will be open from 2:00 PM through 6:00 PM on
Thursday, September 29 for badge collection. Follow the signs from the exterior of the West Hall and the parking areas.
This desk and another outside the Theater on Level Two will be manned during each day of the conference.
Title |
Abstract |
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8:30 - |
Opening Comments |
|
9:00 - 9:30 AM |
Opening Keynote: by Philip Lelyveld - VR/AR Initiative |
Virtual, Augmented, and Mixed Reality have the potential of delivering interactive experiences that take us to places of emotional resonance, give us agency to form our own experiential memories and become part of the everyday lives we will live in the future. Philip Lelyveld will define what Virtual, Augmented, and Mixed Reality are, present recent developments that will shape how they will potentially impact entertainment, work, learning, social interaction, and life in general, and raise rarely-mentioned but important issues that will impact how VR/AR/MR is adopted. Just as TV programming progressed from live broadcasts of staged performances to today’s very complex language of multithread long-form content, so VR/AR/MR will progress from the current ‘early days’ of projecting existing media language with a few tweaks into a headset experience to a new VR/AR/MR-specific language that both the creatives and the audience understand. Philip's goal is to bring you up to speed on the current state, the potential, and the known barriers to adoption of Virtual, Augmented, and Mixed Reality. |
9:30 AM |
Break |
|
9:45 - 11:15 AM |
Tutorial 1:
|
At IBC, AES 139th, CES and other events Virtual Reality has been a huge topic. VR producers more and more realize the potential and need for spatial audio processing for VR applications. This workshop will discuss the following topics: 1. How to record audio for 360° video? - Can we use the same techniques as for Movie/TV productions? Does a B-format mic do the trick? |
11:15 AM |
Break |
|
11:30 AM - 12:30 PM |
Tutorial 2:
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This presentation will discuss the challenges and provide specific solutions for creating audio within interactive virtual and augmented reality experiences. Audio techniques will be revealed that can be used today to advance storytelling and gameplay in virtual environments while creating a cohesive sense of place. Processes and techniques will be demonstrated for use in the creation of soundscapes in shipping products, ranging from immersive mixed reality experiences to multi-participant, multi-site, location-based games. |
12:45 - |
Creating Scientifically Valid Spatial Audio for VR and AR: Theory, Tools and Workflows
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|
2:00 - 3:30 PM |
Tutorial 3: |
In this tutorial, we give an overview of recent research and tools for immersive spatial audio and sound propagation effects for VR. We also discuss sound design and integration aspects of adding these propagation techniques and capabilities to a massive VR platform, Project Sansar from Linden Lab. |
3:30 PM |
Break |
|
3:45 - 4:30 PM |
Tutorial 4: |
Overview of solutions to some of the creative and practical challenges encountered in the audio post-production pipeline for 360 videos and Virtual Reality. We discuss methodologies for monitoring, editing, designing, mixing, mastering, and delivering audio for VR and 360 Videos. We discuss how to integrate a 3D audio workflow into existing post-production pipelines by merging best practices from Games, Television, and Feature Film along with new strategies for this emerging medium. The future of content delivery and playback is considered while still respecting current infrastructures for delivering client projects and accommodating the variety of delivery formats required for various virtual reality and 360 video platforms. |
4:30 PM |
Break |
|
4:45 - 6:15 PM |
Tutorial 5: Chaired by Dr. Chris Stecker - Vanderbilt University School of Medicine |
This panel discussion will feature investigators in hearing science and audiology, including experts in binaural hearing, audiological assessment and rehabilitation, next-generation hearing aids, and auditory cognitive neuroscience. Brief presentations will highlight the current and future impacts of hearing science on AVAR–e.g., the evolution of binaural hearing aids as spatially intelligent devices, lessons from auditory scene analysis, and brain-directed signal processing. Applications of AVAR technology to hearing science and the audiology clinic will also be presented, e.g. the use of immersive VR to diagnose and retrain spatial hearing deficits, and the benefits of using binaural devices to study hearing “in the wild.” |
6:15 PM |
Break |
|
6:30 - 7:15 PM |
Tutorial 6: Presented by Christopher Hegstrom - Symmetry Audio |
At the very least, VR audio is an exiting new paradigm for audio professionals to learn & at most it is a convergence of all the preceding subcategories of audio professions. |