Register Now for the AES Los Angeles Convention, September 29 — October 2
Use promo code AES141WEB at checkout for FREE Exhibit-Plus badge to the year's largest pro audio event!
The Audio Engineering Society International Convention returns to the Los Angeles Convention Center, Thursday, September 29 – Sunday, October 2, 2016. Exhibits-Plus badges are FREE with advance registration, by using the promo code AES141WEB at checkout. Exhibits-Plus access includes the gear exhibition (September 29 – October 1), as well as the Project Studio Expo, Live Sound Expo, Special Events and more. Premium All Access badges offer access to all of these, the full Technical Program, and more. Visit aesshow.com to Register Now!
Posted: Tuesday, July 12, 2016
Listeners can hear a difference between standard audio and better-than-CD quality, known as high-resolution audio, according to a new study published in the June issue of the Journal of the Audio Engineering Society (JAES) by Dr. Joshua Reiss of the Centre for Digital Music, Queen Mary University of London (QMUL).
The meta-study compared data from 18 studies involving 450 participants listening to samples of music in different formats. In total, the studies involved over 12,000 different trials where participants were asked to discriminate between formats. Overall, listeners could distinguish between the formats, especially if they had been trained to hear a difference. This is the first time that formal meta-analysis techniques have been applied to audio engineering research.
In addition to training, the research suggested that careful selection of stimuli, including use of long duration samples, may play an important role in the ability to discriminate. Studies that did not show an ability to discriminate were generally more prone to biases or flaws in their design. Reiss concluded that “the perceived fidelity of an audio recording and playback chain is affected by operating at a resolution higher than the CD standard.”
“Audio purists and industry should welcome these findings,” said Reiss. “Our study finds high-resolution audio has a small but important advantage in its quality of reproduction over standard audio content. Trained listeners could distinguish between the two formats around sixty percent of the time.” Dr. Reiss explained, “One motivation for this research was that people in the audio community endlessly discuss whether the use of high-resolution formats and equipment really makes a difference. Conventional wisdom states that CD quality should be sufficient to capture everything we hear, yet anecdotes abound where individuals claim that hi-res content sounds crisper, or more intense. And people often cherry-pick their favorite study to support whichever side they’re on.” He continued, “We gathered 80 publications in the field, and analyzed all available data, even asking authors of earlier studies for their original reports from old filing cabinets. We subjected the data to many forms of analysis. The effect was clear, and there were some indicators as to what conditions demonstrate it most effectively. Hopefully, we can now move forward towards identifying how and why we perceive these differences, and better experimental design.”
When asked about the type of content for which high-resolution recording and playback most made a difference, Dr. Reiss responded, “The jury is still out. The studies that most showed an effect mainly used jazz and classical music, but this wasn’t exclusive. We looked at lots of factors like choice of content and equipment. Results suggested that listeners often needed to listen to each sample for more than 30 seconds, but possible factors were mostly overshadowed by training test subjects in critical listening skills specific to the test, and in general, good experimental design.”
The Journal of the Audio Engineering Society features peer-reviewed papers reporting research in the audio arts and sciences, along with Section and AES event coverage. Full JAES access is a member-benefit. As an Open Access document, Dr. Reiss’ research can be freely downloaded here: http://www.aes.org/e-lib/browse.cfm?elib=18296
Posted: Monday, July 11, 2016
The inaugural International Conference on Audio for Virtual and Augmented Reality has unveiled an expansive program of technical papers, workshops and tutorials for the two-day event to be held on September 30 and October 1, 2016, co-located with the 141st AES Convention at the Los Angeles Convention Center’s West Hall. The conference and manufacturer’s Expo will spotlight research institutions, developers and vendors that are providing immersive spatial audio for virtual-reality and augmented-reality media, demonstrably one the fastest-growing segments of the entertainment-audio industry. Registration for this must-attend event is now open at www.aes.org/conferences/2016/avar/registration/.
Posted: Saturday, June 4, 2016
AES Paris 2016
We're still getting in photos from last week's AES 140th International Convention in Paris.
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Posted: Wednesday, June 1, 2016
Boasting an expanded Technical Program and a doubling in professional audio gear and technology exhibitors to over 130 brands, the 140th AES International Convention, taking place at the Palais des Congrès in Paris, France, June 4 through June 7 will showcase the latest in audio technology and practice, with all the traditional, indispensable elements of an Audio Engineering Society show, along with several new programs – open to both Exhibits-Plus and All Access attendees – including the all-new Professional Sound Expo (PSE) training presentations and the “Audio Projections” multi-format listening experience series.
Detailed Technical Program and in-depth events calendar for the AES Paris Convention are available both online and through the AES Events mobile app, with complete details on Papers, Engineering Briefs, Workshops and Tutorials, Special Events, Student and Career activities, and more. An exhibitor list and convention map are also available for maximizing your visit to the largest European professional audio gear exposition of the year, showing the latest in technologies from the top companies in the industry.
Complete AES Paris 140th International Convention information and online registration is available at http://www.aes.org/events/140/ and also via a free update to the AES Events mobile app (iOS and Android), which offers conventions maps, scheduling, social media interaction, and other helpful guides to making the most of your convention.
Exhibits-Plus badges are your ticket to getting into the AES Exhibition, PLUS you can attend all of the following:
• Special Events
• Professional Sound Expo
All Access badges are available to anyone looking to take their knowledge and professional career to the next level. AES will once again be the meeting place for the top names in audio engineering to deliver a diverse program of workshops, tutorials, papers and more on the latest developments in professional audio. All Access badge-holders may attend all on-site AES events. (Tickets for tech tours cost extra and can be purchased on-site.) One- and Two-Day All Access registration is available.
Posted: Tuesday, May 17, 2016
The inaugural AES International Conference on Audio for Virtual and Augmented Reality, to be held on September 30 and October 1, 2016, will be co-located with the 141st AES Convention at the Los Angeles Convention Center’s West Hall. The two-day program of technical papers, workshops, tutorials and a manufacturer’s expo will throw a unique spotlight on the creative and technical challenges of providing immersive spatial audio to accompany virtual-reality and augmented-reality media, which is demonstrably the fastest-growing section of the entertainment-audio markets. The deadline for Paper proposals has been extended to May 23rd for those who still wish to participate in this first-ever AES event.
The conference will attract content developers, researchers, manufacturers, consultants and students, in addition to audio engineers seeking to expand their knowledge about sound production for virtual and augmented reality. The companion Expo will feature displays from leading-edge manufacturers and service providers looking to secure industry metrics for this emerging field.
“Film director George Lucas once stated that sound represents 50% of the motion-picture experience,” considers co-chair Andres Mayo. “This conference will demonstrate that convincing VR and AR productions, using a variety of playback devices, require audio that follows the motions of the subject, and produce a realistic immersive experience. Our program will spotlight the work of leading proponents in this exciting field of endeavor, and how realistic spatial audio can be produced from existing game-console and DSP engines.”
The rich and varied conference program will provide an overview of the AR/VR creative process, applications workflow and product development, while creating an activity hub to focus attention on the expertise the Audio Engineering Society can offer these expanding creative communities. Costs range from $195 for a 1-Day Pass for AES members ($295 for a 2-Day Pass) and $125 for accredited students, to $280/$435 for non-members; early-bird discounts also are available.
Proposed topics include: Object-based Audio Mixing for VR/AR Applications; Immersive Audio in VR/AR Broadcast; Live VR Audio Production; Developing Audio Standards for VR/AR Applications; Cross Platform Audio Considerations in VR Applications; and Streaming Immersive Audio Content.
This must-attend conference will be held within a recently-remodeled 300-seat theater and companion seminar room at the LA Convention Center. A unique entrance from the main convention lobby will offer a dedicated attendee registration check-in and related facilities. Conference registrants can also attend the 141st AES Convention’s companion exhibition and select educational sessions and special events free of charge with an Exhibits-Plus badge.
For further information on the 2016 International Conference Audio for Virtual and Augmented Reality, visit http://www.aes.org/conferences/2016/avar/. Follow us on Twitter (https://twitter.com/audioforvr) and Facebook (http://bit.ly/1R4leDI). For more about the 141st Audio Engineering Society International Convention in Los Angeles, visit http://www.aes.org/events/141/. Find out more about the Audio Engineering Society at aes.org.
Posted: Monday, May 16, 2016
The submission deadline for Tutorial and Workshop proposals for the inaugural AES International Conference on Audio for Virtual and Augmented Reality has been extended to June 19, 2016. “We are pleased with how the planning for the AVAR conference is progressing – the program is going to be amazing,” says conference co-chair Andres Mayo. “We’ve had requests for a bit more time to submit proposals. The extension will ensure that we are able to consider additional options as we finalize the Conference content.”
The inaugural AES AVAR conference will be held on September 30 and October 1, 2016. The Conference is an independent event, co-located with the 141st AES Convention at the Los Angeles Convention Center’s West Hall. The two-day program of technical papers, workshops, tutorials and a manufacturer’s expo will throw a unique spotlight on the creative and technical challenges of providing immersive spatial audio to accompany virtual-reality and augmented-reality media, which is demonstrably the fastest-growing section of the entertainment-audio markets.
For further information on the 2016 International Conference Audio for Virtual and Augmented Reality, including links for workshop and tutorial submissions, visit http://www.aes.org/conferences/2016/avar/. Follow us on Facebook and Twitter. For more about the 141st Audio Engineering Society International Convention in Los Angeles, visit http://www.aes.org/events/141/. Find out more about the Audio Engineering Society at aes.org.
Posted: Friday, May 13, 2016
Posted: Tuesday, March 29, 2016
The Audio Engineering Society announces its AES Live video collection available for viewing on the aes.org website. Comprising a growing library of exclusive videos featuring interviews with past, present and future leaders of our industry, informative panels and presentations, oral histories and more, AES Live gives members yet another tool for educating and enlightening themselves with added insights on all things audio.
Harvested from over a dozen AES Conventions and Conferences, and continually being updated throughout the year, the current lineup of AES Live videos covers an array of topics including recording industry and home studios, live sound, product design and manufacturing, archiving and restoration, education and more. Videos include full-length presentations such as the “Analog Tape in a Digital World” and “GRAMMY SoundTables®: Songs That Move The Needle” from the AES 137th Convention, and “Theatrical Sound Design” and “Mix and Mastering Optimized for Streaming” from the 139th Convention.
Posted: Monday, March 14, 2016
Experiencing Binaural Listening – recreating a 3D soundspace through headphones, which is an ever-expanding aspect of present-day audio – will be an integral component of the 140th AES Convention, coming to the Palais des Congrès in Paris June 4 to 7. France occupies a leading role in the research and the development of Binaural Listening (the BiLi project) due to both the remarkable research of Rozenn Nicol at Orange Labs (formerly France Telecom) and the growing demand for binaural listening in the Audio and Audio Visual market. Rozenn is also the author of a fascinating AES Monograph on Binaural Technology.
During the Technical Program at the 140th AES Convention, many of the groups participating in the BiLi project in France will be present (Orange Labs, France Televisions, CNSMDP – Conservatoire de Paris, IRCAM, Radio France, Arkamys, Trinnov, a-volute, CNRS-LIMSI). One of the workshop rooms will be completely equipped with headphones so attendees can hear a Binaural Listening experience first hand. Radio France, under the responsibility of Edwige Roncière and Hervé Desjardin, have also produced a remarkable amount of program material for both 5.1 Multichannel and Binaural Listening. This important research and development work will be presented in Workshops, and through special activities devoted to Audio Projection, in Multichannel and with Binaural Listening.
Posted: Thursday, March 3, 2016