AES New York 2015
Game Audio Track Event G7

Saturday, October 31, 11:45 am — 12:45 pm (Room 1A14)


Game Audio: G7 - The Audio Implementation Arms Race: Implementation as a Weapon

Sally-anne Kellaway, Firelight Technologies - Melbourne, VIC, Australia

Overview of some of the engineering problems and challenges in developing a 3D audio solution suitable for widespread use in virtual reality and ordinary gaming and some of the impacts on mixing workflows.

In the realm of game audio, the race to make interactive and adaptive audio implementation accessible to the entire game
development team is on. Developers of game engines and audio middleware solutions are making their products more accessible to wider markets by including more tools and UI improvements for absolute beginners and audio professionals alike. Sally Kellaway will discuss the current challenges this movement poses to game audio professionals, and, using FMOD Studio as a lens, illustrate the value in extending a sound design skill base to take command of this element of the audio pipeline. Sound implementation will be explored for the potential it holds, focussing on the value of new tools and workflows that are on offer to sound designers and project teams. This discussion will enable sound designers to argue the value of upgrading and taking ownership of the audio pipeline to include advanced implementation tools.

Return to Game Audio Track Events

EXHIBITION HOURS October 30th   10am - 6pm October 31st   10am - 6pm November 1st   10am - 4pm
REGISTRATION DESK October 28th   3pm - 7pm October 29th   8am - 6pm October 30th   8am - 6pm October 31st   8am - 6pm November 1st   8am - 4pm
TECHNICAL PROGRAM October 29th   9am - 7pm October 30th   9am - 7pm October 31st   9am - 7pm November 1st   9am - 6pm
AES - Audio Engineering Society