AES New York 2015
Game Audio Track Event G5

Friday, October 30, 1:45 pm — 2:45 pm (Room 1A21)

Game Audio: G5 - Just Cause 3: Postmortem on the Game Audio of a Massive Open World Game

Presenters:
Jason Kanter, Audio Lead, Avalanche Studios - New York, NY, USA
Dominic Vega, Sound Designer, Avalanche Studios - New York City, NY USA

Abstract:
Open world sandbox games (OWS) are arguably the most challenging to provide sound for. Two members from Avalanche Studios’ audio department present what it was like providing game audio for one of the largest OWS’s in the genre. Spanning 3½ years in development across two continents with a content creation team fluctuating in size from 1–4½ people, the audio department on JC3 had their fair share of obstacles. Jason and Dom will discuss what it was like to create the soundtrack for a world filled with fast cars, big guns and even bigger explosions in a Southern European Mediterranean island setting, all while attempting to keep the game as “Made in NY” as possible.


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AES - Audio Engineering Society