AES New York 2015
Game Audio Track Event G9

Saturday, October 31, 3:30 pm — 5:00 pm (Room 1A22)

Game Audio: G9 - Game Audio Education—New Opportunities for Students

Steve Horowitz, Game Audio Institute - San Francisco, CA, USA; Nick Digital
Scott Looney, Academy of Art University - San Francisco, CA, USA
Leonard J. Paul, School of Video Game Audio - Vancouver, Canada
Winifred Phillips, Generations Productions LLC - New York City Metropolitan Area
Michael Sweet, Berklee College of Music - Boston, MA, USA

Game Audio education programs are starting to take root and sprout up all over the world. Game audio education is becoming a hot topic. What are some of the latest training programs out here? What are the pros and cons of a degree program versus just getting out there on my own? I am already a teacher, how can I start a game audio program at my current school? Good questions! This panel brings together entrepreneurs from some of the top private instructional institutions and teachers from some growing programs to discuss the latest and greatest educational models in audio for interactive media. Attendees will get a fantastic overview of what is being offered inside and outside of the traditional education system. This is a must for students and teachers alike, who are trying to navigate the waters and steer a path toward programs that are right for them in the shifting tides of audio for games and interactive media.

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EXHIBITION HOURS October 30th   10am - 6pm October 31st   10am - 6pm November 1st   10am - 4pm
REGISTRATION DESK October 28th   3pm - 7pm October 29th   8am - 6pm October 30th   8am - 6pm October 31st   8am - 6pm November 1st   8am - 4pm
TECHNICAL PROGRAM October 29th   9am - 7pm October 30th   9am - 7pm October 31st   9am - 7pm November 1st   9am - 6pm
AES - Audio Engineering Society