AES New York 2013
Game Audio Session G8

Saturday, October 19, 10:15 am — 11:15 am (Room 1E10)

G8 - Audio Shorts

D. Chadd Portwine, Vicarious Visions
Stephen Harwood, Jr., Education Working Group Chair; IASIG - New York, NY, USA
Jason Kanter, Avalanche Studios

Three presenters enter. No presenters leave. 20 minutes each to serve up an in-depth look at topics in sound design that matter most to them. Q&A to follow.

Shorty #1: Follow the Sound of My Voice: A Localization Retrospective—Follow a VO line as it travels through the localization process for Skylanders: Swap Force. We see how a movie screenplay written in English becomes one-hundred and fifty thousand .wav files in more than ten languages. Screenshots from lip-sync, special-effects, surround sound, and game-mix projects will be viewed and discussed.

Shorty #2: In-DAW Prototyping: WYSIWYG Approval and Delivery—Armed with video capture of gameplay, a content creator can develop sounds and music, as well as their in-game behavior, all without leaving the comfort of their favorite DAW. The workflow demonstrated will provide maximum protection against costly communication breakdowns, e.g., false-positive client approval and errant implementation.

Shorty #3: My Favorite Plugin!

Return to Game Audio Sessions

EXHIBITION HOURS October 18th 10am ��� 6pm October 19th 10am ��� 6pm October 20th 10am ��� 4pm
REGISTRATION DESK October 16th 3pm ��� 7pm October 17th 8am ��� 6pm October 18th 8am ��� 6pm October 19th 8am ��� 6pm October 20th 8am ��� 4pm
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AES - Audio Engineering Society