AES New York 2013
Game Audio Session G7

Saturday, October 19, 9:00 am — 10:00 am (Room 1E10)


G7 - Code Monkey: Mapping Audio into a 3D Game World

Michael Kelly, DTS, Inc. - London, UK

In a game, audio lives not in isolation but often as part of a rich and complex 3-D world. This code monkey session gives an overview of the links between the 3-D game world and the world of audio DSP, with particular emphasis on the representation of sound within a 3-D world. The tutorial is aimed at audio engineers who are looking to brush up on a little 3-D math and helper SDKs as well as those who are new to this field. Attendees can expect to hear coverage of converting from Carestian to spherical coordinates, matrix transformation, vector-base amplitude panning, distance modeling, programming examples with XAudio2, and how all this fits together.

Return to Game Audio Sessions

EXHIBITION HOURS October 18th 10am ��� 6pm October 19th 10am ��� 6pm October 20th 10am ��� 4pm
REGISTRATION DESK October 16th 3pm ��� 7pm October 17th 8am ��� 6pm October 18th 8am ��� 6pm October 19th 8am ��� 6pm October 20th 8am ��� 4pm
TECHNICAL PROGRAM October 17th 9am ��� 7pm October 18th 9am ��� 7pm October 19th 9am ��� 7pm October 20th 9am ��� 6pm
AES - Audio Engineering Society