AES New York 2013
Game Audio Session G5

Friday, October 18, 2:00 pm — 4:00 pm (Room 1E10)

G5 - Game Audio: A Primer and Educational Resources

Stephen Harwood, Jr., Education Working Group Chair; IASIG - New York, NY, USA
Andrew Aversa, Drexel University; Impact Soundworks
Leonard J. Paul, School of Video Game Audio - Vancouver, Canada
Jean-Luc Sinclair, New York University - New York, NY, USA
Michael Sweet, Berklee College of Music - Boston, MA, USA

Game-curious? Interested in the video game industry but unsure of what exactly it is that we do here? Video game production values are improving rapidly, creating increased demand for top-notch, experienced audio professionals, but many composers, sound designers, and producers looking to bring their expertise from the world of film and TV into the video game industry are uncertain about what it is they’ll be getting themselves into. Fortunately, the field of game audio education is developing rapidly—more schools are offering related courses each year. Following a presentation of the differences between audio production for games and for film and television, this session will feature a discussion of best practices and suggestions for how to learn what it takes to succeed as an audio professional working in the game space. Come prepared to inquire, be inspired, and take notes.

Return to Game Audio Sessions

EXHIBITION HOURS October 18th 10am ��� 6pm October 19th 10am ��� 6pm October 20th 10am ��� 4pm
REGISTRATION DESK October 16th 3pm ��� 7pm October 17th 8am ��� 6pm October 18th 8am ��� 6pm October 19th 8am ��� 6pm October 20th 8am ��� 4pm
TECHNICAL PROGRAM October 17th 9am ��� 7pm October 18th 9am ��� 7pm October 19th 9am ��� 7pm October 20th 9am ��� 6pm
AES - Audio Engineering Society