AES New York 2013
Game Audio Track Event G7
Saturday, October 19, 9:00 am — 10:00 am (Room 1E10)
Game Audio: G7 - Code Monkey: Mapping Audio into a 3D Game World
Presenter:Michael Kelly, DTS, Inc. - London, UK
Abstract:
In a game, audio lives not in isolation but often as part of a rich and complex 3-D world. This code monkey session gives an overview of the links between the 3-D game world and the world of audio DSP, with particular emphasis on the representation of sound within a 3-D world. The tutorial is aimed at audio engineers who are looking to brush up on a little 3-D math and helper SDKs as well as those who are new to this field. Attendees can expect to hear coverage of converting from Carestian to spherical coordinates, matrix transformation, vector-base amplitude panning, distance modeling, programming examples with XAudio2, and how all this fits together.