AES San Francisco 2012
Game Audio Track Event G1

Friday, October 26, 11:00 am — 12:30 pm (Room 123)

Game Audio: G1 - A Whole World in Your Hands: New Techniques in Generative Audio Bring Entire Game Worlds into the Realms of Mobile Platforms

Stephan Schütze

"We can't have good audio; there is not enough memory on our target platform." This is a comment heard far too often especially considering it's incorrect. Current technology already allows for complex and effective audio environments to be made with limited platform resources when developed correctly, but we are just around the corner from an audio revolution.

The next generation of tools being developed for audio creation and implementation will allow large and complex audio environments to be created using minimal amounts of resources. While the new software apps being developed are obviously an important part of this coming revolution it is the techniques, designs, and overall attitudes to audio production that will be the critical factors in successfully creating the next era of sound environments.

This presentation will break down and discuss this new methodology independent of the technology and demonstrate some simple concepts that can be used to develop a new approach to sound design. All the material presented in this talk will benefit development on current and next gen consoles as much as development for mobile devices.

Return to Game Audio Track Events

EXHIBITION HOURS October 27th 10am ��� 6pm October 28th 10am ��� 6pm October 29th 10am ��� 4pm
REGISTRATION DESK October 25th 3pm ��� 7pm October 26th 8am ��� 6pm October 27th 8am ��� 6pm October 28th 8am ��� 6pm October 29th 8am ��� 4pm
TECHNICAL PROGRAM October 26th 9am ��� 7pm October 27th 9am ��� 7pm October 28th 9am ��� 7pm October 29th 9am ��� 5pm
AES - Audio Engineering Society