The objective of virtual 3-D sound technology is to convey to the listener an accurate impression of an acoustic environment. This is accomplished by conveying a realistic directional impression of sounds. Most of the successful techniques for doing this are based on the head-related transfer function (HRTF). This paper presents a new method that creates the desired pressure field using dipole and monopole pressure fields. The object is to recreate locally the pressure field an actual sound source would produce in a vicinity of the listener's ears.
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