The paper describes both recent progress on plausible binaural rendering of audio via headphones and some application scenarios and their requirements. A number of perceptual cues help the brain to get immersed into soundscapes. We discuss these cues and their relative importance. To reproduce plausible immersive sound, both information on the pose and position of the listener as well as information about the room are necessary. We discuss a number of application scenarios including music therapy of tinnitus, listening to spatial audio mixes over headphones with a high level of plausibility and some of the applications defined in the context of the upcoming MPEG-I (Immersive Audio) standard.
https://www.aes.org/e-lib/browse.cfm?elib=22308
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