Developing a Binaural Renderer for Audio Definition Model Content
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T. Nixon, A. Franck, C. Pike, and G. Reich, "Developing a Binaural Renderer for Audio Definition Model Content," Engineering Brief 668, (2022 May.). doi:
T. Nixon, A. Franck, C. Pike, and G. Reich, "Developing a Binaural Renderer for Audio Definition Model Content," Engineering Brief 668, (2022 May.). doi:
Abstract: The Audio Definition Model (ADM) can be used to represent object- and scene-based audio programmes, and there is a standardised method for reproducing ADM content on loudspeakers, but not currently for headphones. We present the design and implementation of a binaural renderer for the ADM, which supports the features of the ADM while maintaining high-quality output. For rendering objects the system uses virtual loudspeaker rendering with windowed binaural room impulse responses (BRIRs). To reduce comb-filtering effects, delay is removed from the BRIRs and replaced with a per-ear and per-object variable fractional delay line. When rendering diffuse sources, the original delays are used, as the varied onset delays help create perceived extent. The overall gain of each source is adjusted dynamically to compensate for loudness changes caused by interactions between BRIRs of neighbouring loudspeakers. The system is available as an open-source C++ library based on the VISR framework, suitable for adding real-time head-tracked binaural output to applications, and is built into the EAR Production Suite.
@article{nixon2022developing,
author={nixon, thomas and franck, andreas and pike, chris and reich, galen},
journal={journal of the audio engineering society},
title={developing a binaural renderer for audio definition model content},
year={2022},
volume={},
number={},
pages={},
doi={},
month={may},}
@article{nixon2022developing,
author={nixon, thomas and franck, andreas and pike, chris and reich, galen},
journal={journal of the audio engineering society},
title={developing a binaural renderer for audio definition model content},
year={2022},
volume={},
number={},
pages={},
doi={},
month={may},
abstract={the audio definition model (adm) can be used to represent object- and scene-based audio programmes, and there is a standardised method for reproducing adm content on loudspeakers, but not currently for headphones. we present the design and implementation of a binaural renderer for the adm, which supports the features of the adm while maintaining high-quality output. for rendering objects the system uses virtual loudspeaker rendering with windowed binaural room impulse responses (brirs). to reduce comb-filtering effects, delay is removed from the brirs and replaced with a per-ear and per-object variable fractional delay line. when rendering diffuse sources, the original delays are used, as the varied onset delays help create perceived extent. the overall gain of each source is adjusted dynamically to compensate for loudness changes caused by interactions between brirs of neighbouring loudspeakers. the system is available as an open-source c++ library based on the visr framework, suitable for adding real-time head-tracked binaural output to applications, and is built into the ear production suite.},}
TY - paper
TI - Developing a Binaural Renderer for Audio Definition Model Content
SP -
EP -
AU - Nixon, Thomas
AU - Franck, Andreas
AU - Pike, Chris
AU - Reich, Galen
PY - 2022
JO - Journal of the Audio Engineering Society
IS -
VO -
VL -
Y1 - May 2022
TY - paper
TI - Developing a Binaural Renderer for Audio Definition Model Content
SP -
EP -
AU - Nixon, Thomas
AU - Franck, Andreas
AU - Pike, Chris
AU - Reich, Galen
PY - 2022
JO - Journal of the Audio Engineering Society
IS -
VO -
VL -
Y1 - May 2022
AB - The Audio Definition Model (ADM) can be used to represent object- and scene-based audio programmes, and there is a standardised method for reproducing ADM content on loudspeakers, but not currently for headphones. We present the design and implementation of a binaural renderer for the ADM, which supports the features of the ADM while maintaining high-quality output. For rendering objects the system uses virtual loudspeaker rendering with windowed binaural room impulse responses (BRIRs). To reduce comb-filtering effects, delay is removed from the BRIRs and replaced with a per-ear and per-object variable fractional delay line. When rendering diffuse sources, the original delays are used, as the varied onset delays help create perceived extent. The overall gain of each source is adjusted dynamically to compensate for loudness changes caused by interactions between BRIRs of neighbouring loudspeakers. The system is available as an open-source C++ library based on the VISR framework, suitable for adding real-time head-tracked binaural output to applications, and is built into the EAR Production Suite.
The Audio Definition Model (ADM) can be used to represent object- and scene-based audio programmes, and there is a standardised method for reproducing ADM content on loudspeakers, but not currently for headphones. We present the design and implementation of a binaural renderer for the ADM, which supports the features of the ADM while maintaining high-quality output. For rendering objects the system uses virtual loudspeaker rendering with windowed binaural room impulse responses (BRIRs). To reduce comb-filtering effects, delay is removed from the BRIRs and replaced with a per-ear and per-object variable fractional delay line. When rendering diffuse sources, the original delays are used, as the varied onset delays help create perceived extent. The overall gain of each source is adjusted dynamically to compensate for loudness changes caused by interactions between BRIRs of neighbouring loudspeakers. The system is available as an open-source C++ library based on the VISR framework, suitable for adding real-time head-tracked binaural output to applications, and is built into the EAR Production Suite.
Authors:
Nixon, Thomas; Franck, Andreas; Pike, Chris; Reich, Galen
Affiliations:
British Broadcasting Corporation, UK; University of Southampton, UK; Sonos, Inc., USA(See document for exact affiliation information.)
AES Convention:
152 (May 2022)eBrief:668
Publication Date:
May 2, 2022Import into BibTeX
Subject:
Binaural Audio
Permalink:
http://www.aes.org/e-lib/browse.cfm?elib=21729
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