I. Neoran, M. Ben-Asher, and G. Alchanati, "Virtual Reality Music in the Real World," Paper 3-2, (2020 August.). doi:
I. Neoran, M. Ben-Asher, and G. Alchanati, "Virtual Reality Music in the Real World," Paper 3-2, (2020 August.). doi:
Abstract: Virtual sound localization techniques are becoming increasingly popular when listening to music over headphones. These methods involve binaural audio rendering, which requires adaptation to movements of the listener’s head and body, for example when listening to music in a train or in a car. Proposed solutions use virtual loudspeakers controlled by head-tracking devices, where the directional cues in a musical track relate to a reference direction in the real-world coordinate system. This paper also discusses the question: Which is the ideal reference direction for head tracking, and how should head tracking adapt to a listener in motion? We propose the NX-tracker algorithm, addressing a wide-range of music-listening and movie-watching use cases, with solutions for one and two tracking sensors.
@article{neoran2020virtual,
author={neoran, itai and ben-asher, matan and alchanati, gal},
journal={journal of the audio engineering society},
title={virtual reality music in the real world},
year={2020},
volume={},
number={},
pages={},
doi={},
month={august},}
@article{neoran2020virtual,
author={neoran, itai and ben-asher, matan and alchanati, gal},
journal={journal of the audio engineering society},
title={virtual reality music in the real world},
year={2020},
volume={},
number={},
pages={},
doi={},
month={august},
abstract={virtual sound localization techniques are becoming increasingly popular when listening to music over headphones. these methods involve binaural audio rendering, which requires adaptation to movements of the listener’s head and body, for example when listening to music in a train or in a car. proposed solutions use virtual loudspeakers controlled by head-tracking devices, where the directional cues in a musical track relate to a reference direction in the real-world coordinate system. this paper also discusses the question: which is the ideal reference direction for head tracking, and how should head tracking adapt to a listener in motion? we propose the nx-tracker algorithm, addressing a wide-range of music-listening and movie-watching use cases, with solutions for one and two tracking sensors.},}
TY - paper
TI - Virtual Reality Music in the Real World
SP -
EP -
AU - Neoran, Itai
AU - Ben-Asher, Matan
AU - Alchanati, Gal
PY - 2020
JO - Journal of the Audio Engineering Society
IS -
VO -
VL -
Y1 - August 2020
TY - paper
TI - Virtual Reality Music in the Real World
SP -
EP -
AU - Neoran, Itai
AU - Ben-Asher, Matan
AU - Alchanati, Gal
PY - 2020
JO - Journal of the Audio Engineering Society
IS -
VO -
VL -
Y1 - August 2020
AB - Virtual sound localization techniques are becoming increasingly popular when listening to music over headphones. These methods involve binaural audio rendering, which requires adaptation to movements of the listener’s head and body, for example when listening to music in a train or in a car. Proposed solutions use virtual loudspeakers controlled by head-tracking devices, where the directional cues in a musical track relate to a reference direction in the real-world coordinate system. This paper also discusses the question: Which is the ideal reference direction for head tracking, and how should head tracking adapt to a listener in motion? We propose the NX-tracker algorithm, addressing a wide-range of music-listening and movie-watching use cases, with solutions for one and two tracking sensors.
Virtual sound localization techniques are becoming increasingly popular when listening to music over headphones. These methods involve binaural audio rendering, which requires adaptation to movements of the listener’s head and body, for example when listening to music in a train or in a car. Proposed solutions use virtual loudspeakers controlled by head-tracking devices, where the directional cues in a musical track relate to a reference direction in the real-world coordinate system. This paper also discusses the question: Which is the ideal reference direction for head tracking, and how should head tracking adapt to a listener in motion? We propose the NX-tracker algorithm, addressing a wide-range of music-listening and movie-watching use cases, with solutions for one and two tracking sensors.
Open Access
Authors:
Neoran, Itai; Ben-Asher, Matan; Alchanati, Gal
Affiliation:
Waves Audio Ltd.
AES Conference:
2020 AES International Conference on Audio for Virtual and Augmented Reality (August 2020)
Paper Number:
3-2
Publication Date:
August 13, 2020Import into BibTeX
Permalink:
http://www.aes.org/e-lib/browse.cfm?elib=20879