Most tools used to create and manipulate 3D sound are based on a 2D screen GUI. Besides, they are usually controlled using consumer peripherals such as mouse and keyboard. The main concept of this paper is to develop and analyse AR capabilities on smartphones to augment spatial audio production in a DAW. This paper describes the development of an iPhone app that sends OSC control signals to a DAW for real-time spatial panning of sound sources. The research is based on finding different methods to control 3D audio, exploring Apple's ARKit. Results of user tests show that the use of AR to control spatial audio is a feasible option to consider in further research in the audio production industry. .
http://www.aes.org/e-lib/browse.cfm?elib=20761
Click to purchase paper as a non-member or login as an AES member. If your company or school subscribes to the E-Library then switch to the institutional version. If you are not an AES member and would like to subscribe to the E-Library then Join the AES!
This paper costs $33 for non-members and is free for AES members and E-Library subscribers.
Learn more about the AES E-Library
Start a discussion about this paper!