Investigating Room-Induced Influences on Immersive Experience Part II: Effects Associated with Listener Groups and Musical Excerpts
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S. Kim, and S. Sakamoto, "Investigating Room-Induced Influences on Immersive Experience Part II: Effects Associated with Listener Groups and Musical Excerpts," Paper 10277, (2019 October.). doi:
S. Kim, and S. Sakamoto, "Investigating Room-Induced Influences on Immersive Experience Part II: Effects Associated with Listener Groups and Musical Excerpts," Paper 10277, (2019 October.). doi:
Abstract: The authors previously compared four distinct multichannel playback rooms and showed that perceived spatial attributes of program material (width, depth, and envelopment) were similar across all four rooms when reproduced through a 22-channel loudspeaker array. The present study further investigated perceived auditory immersion from two additional variables: listener group and musical style. We found a three-way interaction of variables, MUSIC x (playback) ROOM x GROUP for 22-channel reproduced music. The interaction between musical material and playback room acoustics differentiates perceived auditory immersion across listener groups. However, in the 2-channel reproductions, the room and music interaction is prominent enough to flatten inter-group differences. The 22-channel reproduced sound fields may have shaped idiosyncratic cognitive bases for each listener group.
@article{kim2019investigating,
author={kim, sungyoung and sakamoto, shuichi},
journal={journal of the audio engineering society},
title={investigating room-induced influences on immersive experience part ii: effects associated with listener groups and musical excerpts},
year={2019},
volume={},
number={},
pages={},
doi={},
month={october},}
@article{kim2019investigating,
author={kim, sungyoung and sakamoto, shuichi},
journal={journal of the audio engineering society},
title={investigating room-induced influences on immersive experience part ii: effects associated with listener groups and musical excerpts},
year={2019},
volume={},
number={},
pages={},
doi={},
month={october},
abstract={the authors previously compared four distinct multichannel playback rooms and showed that perceived spatial attributes of program material (width, depth, and envelopment) were similar across all four rooms when reproduced through a 22-channel loudspeaker array. the present study further investigated perceived auditory immersion from two additional variables: listener group and musical style. we found a three-way interaction of variables, music x (playback) room x group for 22-channel reproduced music. the interaction between musical material and playback room acoustics differentiates perceived auditory immersion across listener groups. however, in the 2-channel reproductions, the room and music interaction is prominent enough to flatten inter-group differences. the 22-channel reproduced sound fields may have shaped idiosyncratic cognitive bases for each listener group.},}
TY - paper
TI - Investigating Room-Induced Influences on Immersive Experience Part II: Effects Associated with Listener Groups and Musical Excerpts
SP -
EP -
AU - Kim, Sungyoung
AU - Sakamoto, Shuichi
PY - 2019
JO - Journal of the Audio Engineering Society
IS -
VO -
VL -
Y1 - October 2019
TY - paper
TI - Investigating Room-Induced Influences on Immersive Experience Part II: Effects Associated with Listener Groups and Musical Excerpts
SP -
EP -
AU - Kim, Sungyoung
AU - Sakamoto, Shuichi
PY - 2019
JO - Journal of the Audio Engineering Society
IS -
VO -
VL -
Y1 - October 2019
AB - The authors previously compared four distinct multichannel playback rooms and showed that perceived spatial attributes of program material (width, depth, and envelopment) were similar across all four rooms when reproduced through a 22-channel loudspeaker array. The present study further investigated perceived auditory immersion from two additional variables: listener group and musical style. We found a three-way interaction of variables, MUSIC x (playback) ROOM x GROUP for 22-channel reproduced music. The interaction between musical material and playback room acoustics differentiates perceived auditory immersion across listener groups. However, in the 2-channel reproductions, the room and music interaction is prominent enough to flatten inter-group differences. The 22-channel reproduced sound fields may have shaped idiosyncratic cognitive bases for each listener group.
The authors previously compared four distinct multichannel playback rooms and showed that perceived spatial attributes of program material (width, depth, and envelopment) were similar across all four rooms when reproduced through a 22-channel loudspeaker array. The present study further investigated perceived auditory immersion from two additional variables: listener group and musical style. We found a three-way interaction of variables, MUSIC x (playback) ROOM x GROUP for 22-channel reproduced music. The interaction between musical material and playback room acoustics differentiates perceived auditory immersion across listener groups. However, in the 2-channel reproductions, the room and music interaction is prominent enough to flatten inter-group differences. The 22-channel reproduced sound fields may have shaped idiosyncratic cognitive bases for each listener group.
Authors:
Kim, Sungyoung; Sakamoto, Shuichi
Affiliations:
Rochester Institute of Technology, Rochester, NY, USA; Tohoku University, Sendai, Japan(See document for exact affiliation information.)
AES Convention:
147 (October 2019)
Paper Number:
10277
Publication Date:
October 8, 2019Import into BibTeX
Subject:
Spatial Audio, Part 1
Permalink:
http://www.aes.org/e-lib/browse.cfm?elib=20650