SALTE Pt. 1: A Virtual Reality Tool for Streamlined and Standardized Spatial Audio Listening Tests
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D. Johnston, B. Tsui, and G. Kearney, "SALTE Pt. 1: A Virtual Reality Tool for Streamlined and Standardized Spatial Audio Listening Tests," Engineering Brief 536, (2019 October.). doi:
D. Johnston, B. Tsui, and G. Kearney, "SALTE Pt. 1: A Virtual Reality Tool for Streamlined and Standardized Spatial Audio Listening Tests," Engineering Brief 536, (2019 October.). doi:
Abstract: This paper presents SALTE (Spatial Audio Listening Test Environment), an open-source framework for creating spatial audio perceptual testing within virtual reality (VR). The framework incorporates standard test paradigms such as MUSHRA, 3GPP TS 26.259 and audio localization. The simplified drag-and-drop user interface facilitates rapid and robust construction of customized VR experimental environments within Unity3D without any prior knowledge of the game engine or the C# coding language. All audio is rendered by the dedicated SALTE audio renderer which is controlled by dynamic participant data sent via Open Sound Control (OSC). Finally, the software is capable of exporting all experimental conditions such as visuals, participant interaction mechanisms, and test parameters allowing for streamlined and standardized comparable data within and in-between organizations.
@article{johnston2019salte,
author={johnston, daniel and tsui, benjamin and kearney, gavin},
journal={journal of the audio engineering society},
title={salte pt. 1: a virtual reality tool for streamlined and standardized spatial audio listening tests},
year={2019},
volume={},
number={},
pages={},
doi={},
month={october},}
@article{johnston2019salte,
author={johnston, daniel and tsui, benjamin and kearney, gavin},
journal={journal of the audio engineering society},
title={salte pt. 1: a virtual reality tool for streamlined and standardized spatial audio listening tests},
year={2019},
volume={},
number={},
pages={},
doi={},
month={october},
abstract={this paper presents salte (spatial audio listening test environment), an open-source framework for creating spatial audio perceptual testing within virtual reality (vr). the framework incorporates standard test paradigms such as mushra, 3gpp ts 26.259 and audio localization. the simplified drag-and-drop user interface facilitates rapid and robust construction of customized vr experimental environments within unity3d without any prior knowledge of the game engine or the c# coding language. all audio is rendered by the dedicated salte audio renderer which is controlled by dynamic participant data sent via open sound control (osc). finally, the software is capable of exporting all experimental conditions such as visuals, participant interaction mechanisms, and test parameters allowing for streamlined and standardized comparable data within and in-between organizations.},}
TY - paper
TI - SALTE Pt. 1: A Virtual Reality Tool for Streamlined and Standardized Spatial Audio Listening Tests
SP -
EP -
AU - Johnston, Daniel
AU - Tsui, Benjamin
AU - Kearney, Gavin
PY - 2019
JO - Journal of the Audio Engineering Society
IS -
VO -
VL -
Y1 - October 2019
TY - paper
TI - SALTE Pt. 1: A Virtual Reality Tool for Streamlined and Standardized Spatial Audio Listening Tests
SP -
EP -
AU - Johnston, Daniel
AU - Tsui, Benjamin
AU - Kearney, Gavin
PY - 2019
JO - Journal of the Audio Engineering Society
IS -
VO -
VL -
Y1 - October 2019
AB - This paper presents SALTE (Spatial Audio Listening Test Environment), an open-source framework for creating spatial audio perceptual testing within virtual reality (VR). The framework incorporates standard test paradigms such as MUSHRA, 3GPP TS 26.259 and audio localization. The simplified drag-and-drop user interface facilitates rapid and robust construction of customized VR experimental environments within Unity3D without any prior knowledge of the game engine or the C# coding language. All audio is rendered by the dedicated SALTE audio renderer which is controlled by dynamic participant data sent via Open Sound Control (OSC). Finally, the software is capable of exporting all experimental conditions such as visuals, participant interaction mechanisms, and test parameters allowing for streamlined and standardized comparable data within and in-between organizations.
This paper presents SALTE (Spatial Audio Listening Test Environment), an open-source framework for creating spatial audio perceptual testing within virtual reality (VR). The framework incorporates standard test paradigms such as MUSHRA, 3GPP TS 26.259 and audio localization. The simplified drag-and-drop user interface facilitates rapid and robust construction of customized VR experimental environments within Unity3D without any prior knowledge of the game engine or the C# coding language. All audio is rendered by the dedicated SALTE audio renderer which is controlled by dynamic participant data sent via Open Sound Control (OSC). Finally, the software is capable of exporting all experimental conditions such as visuals, participant interaction mechanisms, and test parameters allowing for streamlined and standardized comparable data within and in-between organizations.
Authors:
Johnston, Daniel; Tsui, Benjamin; Kearney, Gavin
Affiliation:
University of York, York, UK
AES Convention:
147 (October 2019)eBrief:536
Publication Date:
October 8, 2019Import into BibTeX
Subject:
Posters: Spatial Audio
Permalink:
http://www.aes.org/e-lib/browse.cfm?elib=20559
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