AES E-Library

AES E-Library

Reverberation Loudness Model for Mixed-Reality Audio

Document Thumbnail

Mixed-reality audio systems require a binaural simulation process that perceptually matches the reverberation properties of the local environment surrounding the listener. This is necessary to create experiences where digital audio objects are perceptually congruent with real sounds heard in the user’s environment. Since the playback environment is not determined until rendering time, we need an audio scene description and rendering model that decouples the acoustical properties of individual sound objects from those of the environment. An important aspect of this model is the control of reverberation loudness for each sound object. We provide a method for reverberation loudness parametrization and real-time control in mixed-reality and other interactive audio applications where the decoupling of sound-source properties and environment properties is desired.

Authors:
Affiliation:
AES Conference:
Paper Number:
Publication Date:
Permalink: https://www.aes.org/e-lib/browse.cfm?elib=20515

Click to purchase paper as a non-member or login as an AES member. If your company or school subscribes to the E-Library then switch to the institutional version. If you are not an AES member and would like to subscribe to the E-Library then Join the AES!

This paper costs $33 for non-members and is free for AES members and E-Library subscribers.

Learn more about the AES E-Library

E-Library Location:

Start a discussion about this paper!


AES - Audio Engineering Society