AES E-Library

AES E-Library

Development of a 4-pi Sampling Reverberator, VSVerb-Application to In-Game Sounds

The authors develop a 4-pi sampling reverberator named “VSVerb.” The VSVerb restores a 4-pi reverberant field by using information of dominant reflections, i.e., dominant virtual sound sources, which are captured in a target space. The distances, amplitudes, and locations of virtual sound sources are detected from measured x, y, z sound intensities at the site, and they are translated into time responses. The generated reverb-effect by the VSVerb provides high flexibility in sound design of post-production works. In order to verify its practicability, reverb-effects at several positions in a virtual room of a video game are re-generated from a VSVerb data that is sampled at one position in a real room. Re-generated reverbs for in-game sounds are implemented into a Dolby Atmos compliant production flow, and their spatial impressions and sound qualities are listened to be checked.

Authors:
Affiliations:
AES Convention: eBrief:
Publication Date:
Subject:
Permalink: http://www.aes.org/e-lib/browse.cfm?elib=20373

Click to purchase paper as a non-member or login as an AES member. If your company or school subscribes to the E-Library then switch to the institutional version. If you are not an AES member and would like to subscribe to the E-Library then Join the AES!

This paper costs $33 for non-members and is free for AES members and E-Library subscribers.

Learn more about the AES E-Library

The Engineering Briefs at this Convention were selected on the basis of a submitted synopsis, ensuring that they are of interest to AES members, and are not overly commercial. These briefs have been reproduced from the authors' advance manuscripts, without editing, corrections, or consideration by the Review Board. The AES takes no responsibility for their contents. Paper copies are not available, but any member can freely access these briefs. Members are encouraged to provide comments that enhance their usefulness.

Start a discussion about this paper!


AES - Audio Engineering Society