Augmented Audio-Only Games: A New Generation of Immersive Acoustic Environments through Advanced Mixing
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N. Moustakas, A. Floros, E. Rovithis, and K. Vogklis, "Augmented Audio-Only Games: A New Generation of Immersive Acoustic Environments through Advanced Mixing," Paper 10203, (2019 March.). doi:
N. Moustakas, A. Floros, E. Rovithis, and K. Vogklis, "Augmented Audio-Only Games: A New Generation of Immersive Acoustic Environments through Advanced Mixing," Paper 10203, (2019 March.). doi:
Abstract: Audio-only games represent an alternative type of gaming genres that continuously evolves following the technological trends that boost the video-games market. Since augmented reality is now a widespread approach for producing new kind of immersive applications, including games, it is expected that audio-only games will be influenced by this approach. This work represents the beginning of an attempt to investigate the process of delivering augmented audio-only games, focusing on specific technical factors that can improve the user interaction and the overall game-play experience. In particular, it focuses on a new augmented reality audio mixing process that is optimized for variable acoustic environments allowing the development of new attractive titles of audio-only games.
@article{moustakas2019augmented,
author={moustakas, nikos and floros, andreas and rovithis, emmanouel and vogklis, konstantinos},
journal={journal of the audio engineering society},
title={augmented audio-only games: a new generation of immersive acoustic environments through advanced mixing},
year={2019},
volume={},
number={},
pages={},
doi={},
month={march},}
@article{moustakas2019augmented,
author={moustakas, nikos and floros, andreas and rovithis, emmanouel and vogklis, konstantinos},
journal={journal of the audio engineering society},
title={augmented audio-only games: a new generation of immersive acoustic environments through advanced mixing},
year={2019},
volume={},
number={},
pages={},
doi={},
month={march},
abstract={audio-only games represent an alternative type of gaming genres that continuously evolves following the technological trends that boost the video-games market. since augmented reality is now a widespread approach for producing new kind of immersive applications, including games, it is expected that audio-only games will be influenced by this approach. this work represents the beginning of an attempt to investigate the process of delivering augmented audio-only games, focusing on specific technical factors that can improve the user interaction and the overall game-play experience. in particular, it focuses on a new augmented reality audio mixing process that is optimized for variable acoustic environments allowing the development of new attractive titles of audio-only games.},}
TY - paper
TI - Augmented Audio-Only Games: A New Generation of Immersive Acoustic Environments through Advanced Mixing
SP -
EP -
AU - Moustakas, Nikos
AU - Floros, Andreas
AU - Rovithis, Emmanouel
AU - Vogklis, Konstantinos
PY - 2019
JO - Journal of the Audio Engineering Society
IS -
VO -
VL -
Y1 - March 2019
TY - paper
TI - Augmented Audio-Only Games: A New Generation of Immersive Acoustic Environments through Advanced Mixing
SP -
EP -
AU - Moustakas, Nikos
AU - Floros, Andreas
AU - Rovithis, Emmanouel
AU - Vogklis, Konstantinos
PY - 2019
JO - Journal of the Audio Engineering Society
IS -
VO -
VL -
Y1 - March 2019
AB - Audio-only games represent an alternative type of gaming genres that continuously evolves following the technological trends that boost the video-games market. Since augmented reality is now a widespread approach for producing new kind of immersive applications, including games, it is expected that audio-only games will be influenced by this approach. This work represents the beginning of an attempt to investigate the process of delivering augmented audio-only games, focusing on specific technical factors that can improve the user interaction and the overall game-play experience. In particular, it focuses on a new augmented reality audio mixing process that is optimized for variable acoustic environments allowing the development of new attractive titles of audio-only games.
Audio-only games represent an alternative type of gaming genres that continuously evolves following the technological trends that boost the video-games market. Since augmented reality is now a widespread approach for producing new kind of immersive applications, including games, it is expected that audio-only games will be influenced by this approach. This work represents the beginning of an attempt to investigate the process of delivering augmented audio-only games, focusing on specific technical factors that can improve the user interaction and the overall game-play experience. In particular, it focuses on a new augmented reality audio mixing process that is optimized for variable acoustic environments allowing the development of new attractive titles of audio-only games.
Authors:
Moustakas, Nikos; Floros, Andreas; Rovithis, Emmanouel; Vogklis, Konstantinos
Affiliation:
Ionian University, Corfu, Greece
AES Convention:
146 (March 2019)
Paper Number:
10203
Publication Date:
March 10, 2019Import into BibTeX
Subject:
Audio and Games
Permalink:
http://www.aes.org/e-lib/browse.cfm?elib=20336