Real-Time Synthesis of Sound Effects Caused by the Interaction between Two Solids
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S&. Sá, and P. nchez, JO. D.. Reiss, "Real-Time Synthesis of Sound Effects Caused by the Interaction between Two Solids," Paper 10184, (2019 March.). doi:
S&. Sá, and P. nchez, JO. D.. Reiss, "Real-Time Synthesis of Sound Effects Caused by the Interaction between Two Solids," Paper 10184, (2019 March.). doi:
Abstract: We present the implementation of two sound effect synthesis engines that work in a web environment. These are physically driven models that recreate the sonic behavior of friction and impact interactions. The models are integrated into an online project aimed at providing users with browser-based sound effect synthesis tools that can be controlled in real time. This is achieved thanks to a physical modelling approach and existing web tools like the Web Audio API. A modular architecture was followed, making the code versatile and easy to reuse, which encourages the development of higher-level models based on the existing ones, as well as similar models based on the same principles. The final implementations present satisfactory performance results despite some minor issues.
@article{sá2019real-time,
author={sá and nchez, pedro and reiss, joshua d.},
journal={journal of the audio engineering society},
title={real-time synthesis of sound effects caused by the interaction between two solids},
year={2019},
volume={},
number={},
pages={},
doi={},
month={march},}
@article{sá2019real-time,
author={sá and nchez, pedro and reiss, joshua d.},
journal={journal of the audio engineering society},
title={real-time synthesis of sound effects caused by the interaction between two solids},
year={2019},
volume={},
number={},
pages={},
doi={},
month={march},
abstract={we present the implementation of two sound effect synthesis engines that work in a web environment. these are physically driven models that recreate the sonic behavior of friction and impact interactions. the models are integrated into an online project aimed at providing users with browser-based sound effect synthesis tools that can be controlled in real time. this is achieved thanks to a physical modelling approach and existing web tools like the web audio api. a modular architecture was followed, making the code versatile and easy to reuse, which encourages the development of higher-level models based on the existing ones, as well as similar models based on the same principles. the final implementations present satisfactory performance results despite some minor issues.},}
TY - paper
TI - Real-Time Synthesis of Sound Effects Caused by the Interaction between Two Solids
SP -
EP -
AU - Sá
AU - nchez, Pedro
AU - Reiss, Joshua D.
PY - 2019
JO - Journal of the Audio Engineering Society
IS -
VO -
VL -
Y1 - March 2019
TY - paper
TI - Real-Time Synthesis of Sound Effects Caused by the Interaction between Two Solids
SP -
EP -
AU - Sá
AU - nchez, Pedro
AU - Reiss, Joshua D.
PY - 2019
JO - Journal of the Audio Engineering Society
IS -
VO -
VL -
Y1 - March 2019
AB - We present the implementation of two sound effect synthesis engines that work in a web environment. These are physically driven models that recreate the sonic behavior of friction and impact interactions. The models are integrated into an online project aimed at providing users with browser-based sound effect synthesis tools that can be controlled in real time. This is achieved thanks to a physical modelling approach and existing web tools like the Web Audio API. A modular architecture was followed, making the code versatile and easy to reuse, which encourages the development of higher-level models based on the existing ones, as well as similar models based on the same principles. The final implementations present satisfactory performance results despite some minor issues.
We present the implementation of two sound effect synthesis engines that work in a web environment. These are physically driven models that recreate the sonic behavior of friction and impact interactions. The models are integrated into an online project aimed at providing users with browser-based sound effect synthesis tools that can be controlled in real time. This is achieved thanks to a physical modelling approach and existing web tools like the Web Audio API. A modular architecture was followed, making the code versatile and easy to reuse, which encourages the development of higher-level models based on the existing ones, as well as similar models based on the same principles. The final implementations present satisfactory performance results despite some minor issues.
Authors:
Sánchez, Pedro; Reiss, Joshua D.
Affiliation:
Queen Mary University London, London, UK
AES Convention:
146 (March 2019)
Paper Number:
10184
Publication Date:
March 10, 2019Import into BibTeX
Subject:
Production and Synthesis
Permalink:
http://www.aes.org/e-lib/browse.cfm?elib=20317