Audio Application Programming Interface for Mixed Reality
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R. Audfray, J. Jot, and S. Dicker, "Audio Application Programming Interface for Mixed Reality," Engineering Brief 477, (2018 October.). doi:
R. Audfray, J. Jot, and S. Dicker, "Audio Application Programming Interface for Mixed Reality," Engineering Brief 477, (2018 October.). doi:
Abstract: In mixed reality (MR) applications, digital audio objects are rendered via an acoustically transparent playback system to blend with the physical surroundings of the listener. This requires a binaural simulation process that perceptually matches the reverberation properties of the local environment, so that virtual sounds are not distinguishable from real sounds emitted around the listener. In this paper we propose an acoustic scene programming model that allows pre-authoring the behaviors and trajectories of a set of sound sources in a MR audio experience, while deferring to rendering time the specification of the reverberation properties of the enclosing room.
@article{audfray2018audio,
author={audfray, rémi and jot, jean-marc and dicker, sam},
journal={journal of the audio engineering society},
title={audio application programming interface for mixed reality},
year={2018},
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number={},
pages={},
doi={},
month={october},}
@article{audfray2018audio,
author={audfray, rémi and jot, jean-marc and dicker, sam},
journal={journal of the audio engineering society},
title={audio application programming interface for mixed reality},
year={2018},
volume={},
number={},
pages={},
doi={},
month={october},
abstract={in mixed reality (mr) applications, digital audio objects are rendered via an acoustically transparent playback system to blend with the physical surroundings of the listener. this requires a binaural simulation process that perceptually matches the reverberation properties of the local environment, so that virtual sounds are not distinguishable from real sounds emitted around the listener. in this paper we propose an acoustic scene programming model that allows pre-authoring the behaviors and trajectories of a set of sound sources in a mr audio experience, while deferring to rendering time the specification of the reverberation properties of the enclosing room.},}
TY - paper
TI - Audio Application Programming Interface for Mixed Reality
SP -
EP -
AU - Audfray, Rémi
AU - Jot, Jean-Marc
AU - Dicker, Sam
PY - 2018
JO - Journal of the Audio Engineering Society
IS -
VO -
VL -
Y1 - October 2018
TY - paper
TI - Audio Application Programming Interface for Mixed Reality
SP -
EP -
AU - Audfray, Rémi
AU - Jot, Jean-Marc
AU - Dicker, Sam
PY - 2018
JO - Journal of the Audio Engineering Society
IS -
VO -
VL -
Y1 - October 2018
AB - In mixed reality (MR) applications, digital audio objects are rendered via an acoustically transparent playback system to blend with the physical surroundings of the listener. This requires a binaural simulation process that perceptually matches the reverberation properties of the local environment, so that virtual sounds are not distinguishable from real sounds emitted around the listener. In this paper we propose an acoustic scene programming model that allows pre-authoring the behaviors and trajectories of a set of sound sources in a MR audio experience, while deferring to rendering time the specification of the reverberation properties of the enclosing room.
In mixed reality (MR) applications, digital audio objects are rendered via an acoustically transparent playback system to blend with the physical surroundings of the listener. This requires a binaural simulation process that perceptually matches the reverberation properties of the local environment, so that virtual sounds are not distinguishable from real sounds emitted around the listener. In this paper we propose an acoustic scene programming model that allows pre-authoring the behaviors and trajectories of a set of sound sources in a MR audio experience, while deferring to rendering time the specification of the reverberation properties of the enclosing room.
Open Access
Authors:
Audfray, Rémi; Jot, Jean-Marc; Dicker, Sam
Affiliation:
Magic Leap, Inc., San Francisco, CA, USA
AES Convention:
145 (October 2018)eBrief:477
Publication Date:
October 7, 2018Import into BibTeX
Subject:
Spatial Audio
Permalink:
http://www.aes.org/e-lib/browse.cfm?elib=19741
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