Creating Object-Based Stimuli to Explore Media Device Orchestration Reproduction Techniques
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C. Cieciura, R. Mason, P. Coleman, and M. Paradis, "Creating Object-Based Stimuli to Explore Media Device Orchestration Reproduction Techniques," Engineering Brief 463, (2018 October.). doi:
C. Cieciura, R. Mason, P. Coleman, and M. Paradis, "Creating Object-Based Stimuli to Explore Media Device Orchestration Reproduction Techniques," Engineering Brief 463, (2018 October.). doi:
Abstract: Media Device Orchestration (MDO) makes use of interconnected devices to augment a reproduction system, and could be used to deliver more immersive audio experiences to domestic audiences. To investigate optimal rendering on an MDO-based system, stimuli were created via: (1) object-based audio (OBA) mixes undertaken in a reference listening room; and (2) up to 13 rendered versions of these employing a range of installed and ad-hoc loudspeakers with varying cost, quality, and position. The program items include audio-visual material (short ?lm trailer and big band performance) and audio-only material (radio panel show, pop track, football match, and orchestral performance). The object-based program items and alternate MDO con?gurations are made available for testing and demonstrating OBA systems.
@article{cieciura2018creating,
author={cieciura, craig and mason, russell and coleman, philip and paradis, matthew},
journal={journal of the audio engineering society},
title={creating object-based stimuli to explore media device orchestration reproduction techniques},
year={2018},
volume={},
number={},
pages={},
doi={},
month={october},}
@article{cieciura2018creating,
author={cieciura, craig and mason, russell and coleman, philip and paradis, matthew},
journal={journal of the audio engineering society},
title={creating object-based stimuli to explore media device orchestration reproduction techniques},
year={2018},
volume={},
number={},
pages={},
doi={},
month={october},
abstract={media device orchestration (mdo) makes use of interconnected devices to augment a reproduction system, and could be used to deliver more immersive audio experiences to domestic audiences. to investigate optimal rendering on an mdo-based system, stimuli were created via: (1) object-based audio (oba) mixes undertaken in a reference listening room; and (2) up to 13 rendered versions of these employing a range of installed and ad-hoc loudspeakers with varying cost, quality, and position. the program items include audio-visual material (short ?lm trailer and big band performance) and audio-only material (radio panel show, pop track, football match, and orchestral performance). the object-based program items and alternate mdo con?gurations are made available for testing and demonstrating oba systems.},}
TY - paper
TI - Creating Object-Based Stimuli to Explore Media Device Orchestration Reproduction Techniques
SP -
EP -
AU - Cieciura, Craig
AU - Mason, Russell
AU - Coleman, Philip
AU - Paradis, Matthew
PY - 2018
JO - Journal of the Audio Engineering Society
IS -
VO -
VL -
Y1 - October 2018
TY - paper
TI - Creating Object-Based Stimuli to Explore Media Device Orchestration Reproduction Techniques
SP -
EP -
AU - Cieciura, Craig
AU - Mason, Russell
AU - Coleman, Philip
AU - Paradis, Matthew
PY - 2018
JO - Journal of the Audio Engineering Society
IS -
VO -
VL -
Y1 - October 2018
AB - Media Device Orchestration (MDO) makes use of interconnected devices to augment a reproduction system, and could be used to deliver more immersive audio experiences to domestic audiences. To investigate optimal rendering on an MDO-based system, stimuli were created via: (1) object-based audio (OBA) mixes undertaken in a reference listening room; and (2) up to 13 rendered versions of these employing a range of installed and ad-hoc loudspeakers with varying cost, quality, and position. The program items include audio-visual material (short ?lm trailer and big band performance) and audio-only material (radio panel show, pop track, football match, and orchestral performance). The object-based program items and alternate MDO con?gurations are made available for testing and demonstrating OBA systems.
Media Device Orchestration (MDO) makes use of interconnected devices to augment a reproduction system, and could be used to deliver more immersive audio experiences to domestic audiences. To investigate optimal rendering on an MDO-based system, stimuli were created via: (1) object-based audio (OBA) mixes undertaken in a reference listening room; and (2) up to 13 rendered versions of these employing a range of installed and ad-hoc loudspeakers with varying cost, quality, and position. The program items include audio-visual material (short ?lm trailer and big band performance) and audio-only material (radio panel show, pop track, football match, and orchestral performance). The object-based program items and alternate MDO con?gurations are made available for testing and demonstrating OBA systems.
Authors:
Cieciura, Craig; Mason, Russell; Coleman, Philip; Paradis, Matthew
Affiliations:
University of Surrey, Guildford, Surrey, UK; BBC Research and Development, Salford, UK(See document for exact affiliation information.)
AES Convention:
145 (October 2018)eBrief:463
Publication Date:
October 7, 2018Import into BibTeX
Subject:
Posters: Recording and Production
Permalink:
http://www.aes.org/e-lib/browse.cfm?elib=19728
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