HOBA-VR: HRTF On Demand for Binaural Audio in Immersive Virtual Reality Environments
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M. Geronazzo, J. Kleimola, E. Sikström, A. de Götzen, S. Serafin, and F. Avanzini, "HOBA-VR: HRTF On Demand for Binaural Audio in Immersive Virtual Reality Environments," Engineering Brief 433, (2018 May.). doi:
M. Geronazzo, J. Kleimola, E. Sikström, A. de Götzen, S. Serafin, and F. Avanzini, "HOBA-VR: HRTF On Demand for Binaural Audio in Immersive Virtual Reality Environments," Engineering Brief 433, (2018 May.). doi:
Abstract: One of the main challenges of spatial audio rendering in headphones is the personalization of the so-called head-related transfer functions (HRTFs). HRTFs capture the listener’s acoustic effects supporting immersive and realistic virtual reality (VR) contexts. This e-brief presents the HOBA-VR framework that provides a full-body VR experience with personalized HRTFs that were individually selected on demand based on anthropometric data (pinnae shapes). The proposed WAVH transfer format allows a flexible management of this customization process. A screening test aiming to evaluate user localization performance with selected HRTFs for a non-visible spatialized audio source is also provided. Accordingly, is might be possible to create a user profile that contains also individual non-acoustic factors such as localizability, satisfaction, and confidence.
@article{geronazzo2018hoba-vr:,
author={geronazzo, michele and kleimola, jari and sikström, erik and de götzen, amalia and serafin, stefania and avanzini, federico},
journal={journal of the audio engineering society},
title={hoba-vr: hrtf on demand for binaural audio in immersive virtual reality environments},
year={2018},
volume={},
number={},
pages={},
doi={},
month={may},}
@article{geronazzo2018hoba-vr:,
author={geronazzo, michele and kleimola, jari and sikström, erik and de götzen, amalia and serafin, stefania and avanzini, federico},
journal={journal of the audio engineering society},
title={hoba-vr: hrtf on demand for binaural audio in immersive virtual reality environments},
year={2018},
volume={},
number={},
pages={},
doi={},
month={may},
abstract={one of the main challenges of spatial audio rendering in headphones is the personalization of the so-called head-related transfer functions (hrtfs). hrtfs capture the listener’s acoustic effects supporting immersive and realistic virtual reality (vr) contexts. this e-brief presents the hoba-vr framework that provides a full-body vr experience with personalized hrtfs that were individually selected on demand based on anthropometric data (pinnae shapes). the proposed wavh transfer format allows a flexible management of this customization process. a screening test aiming to evaluate user localization performance with selected hrtfs for a non-visible spatialized audio source is also provided. accordingly, is might be possible to create a user profile that contains also individual non-acoustic factors such as localizability, satisfaction, and confidence.},}
TY - paper
TI - HOBA-VR: HRTF On Demand for Binaural Audio in Immersive Virtual Reality Environments
SP -
EP -
AU - Geronazzo, Michele
AU - Kleimola, Jari
AU - Sikström, Erik
AU - de Götzen, Amalia
AU - Serafin, Stefania
AU - Avanzini, Federico
PY - 2018
JO - Journal of the Audio Engineering Society
IS -
VO -
VL -
Y1 - May 2018
TY - paper
TI - HOBA-VR: HRTF On Demand for Binaural Audio in Immersive Virtual Reality Environments
SP -
EP -
AU - Geronazzo, Michele
AU - Kleimola, Jari
AU - Sikström, Erik
AU - de Götzen, Amalia
AU - Serafin, Stefania
AU - Avanzini, Federico
PY - 2018
JO - Journal of the Audio Engineering Society
IS -
VO -
VL -
Y1 - May 2018
AB - One of the main challenges of spatial audio rendering in headphones is the personalization of the so-called head-related transfer functions (HRTFs). HRTFs capture the listener’s acoustic effects supporting immersive and realistic virtual reality (VR) contexts. This e-brief presents the HOBA-VR framework that provides a full-body VR experience with personalized HRTFs that were individually selected on demand based on anthropometric data (pinnae shapes). The proposed WAVH transfer format allows a flexible management of this customization process. A screening test aiming to evaluate user localization performance with selected HRTFs for a non-visible spatialized audio source is also provided. Accordingly, is might be possible to create a user profile that contains also individual non-acoustic factors such as localizability, satisfaction, and confidence.
One of the main challenges of spatial audio rendering in headphones is the personalization of the so-called head-related transfer functions (HRTFs). HRTFs capture the listener’s acoustic effects supporting immersive and realistic virtual reality (VR) contexts. This e-brief presents the HOBA-VR framework that provides a full-body VR experience with personalized HRTFs that were individually selected on demand based on anthropometric data (pinnae shapes). The proposed WAVH transfer format allows a flexible management of this customization process. A screening test aiming to evaluate user localization performance with selected HRTFs for a non-visible spatialized audio source is also provided. Accordingly, is might be possible to create a user profile that contains also individual non-acoustic factors such as localizability, satisfaction, and confidence.
Authors:
Geronazzo, Michele; Kleimola, Jari; Sikström, Erik; de Götzen, Amalia; Serafin, Stefania; Avanzini, Federico
Affiliations:
Aalborg University, Copenhagen, Denmark; Hefio Ltd.,, Espoo, Finland; Virsabi ApS, Copenhagen, Denmark; University of Milan, Milan, Italy(See document for exact affiliation information.)
AES Convention:
144 (May 2018)eBrief:433
Publication Date:
May 14, 2018Import into BibTeX
Subject:
Spatial Audio
Permalink:
http://www.aes.org/e-lib/browse.cfm?elib=19546
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