The Effect of Visual Cues and Binaural Rendering Method on Plausibility in Virtual Environments
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W. Bailey, and B. Fazenda, "The Effect of Visual Cues and Binaural Rendering Method on Plausibility in Virtual Environments," Paper 9921, (2018 May.). doi:
W. Bailey, and B. Fazenda, "The Effect of Visual Cues and Binaural Rendering Method on Plausibility in Virtual Environments," Paper 9921, (2018 May.). doi:
Abstract: Immersive virtual reality is by its nature a multimodal medium and the use of spatial audio renderers for VR development is widespread. The aim of this study was to assess the performance of two common rendering methods and the effect of the presence of visual cues on plausibility of rendering. While it was found that the plausibility of the rendered audio was low, the results suggest that the use of measured responses performed comparatively better. In addition, absence of virtual sources reduced the number of simulated stimuli identified as real sources and complete absence of visual stimuli increased the rate of simulated audio identified emitted from the loudspeakers.
@article{bailey2018the,
author={bailey, will and fazenda, bruno},
journal={journal of the audio engineering society},
title={the effect of visual cues and binaural rendering method on plausibility in virtual environments},
year={2018},
volume={},
number={},
pages={},
doi={},
month={may},}
@article{bailey2018the,
author={bailey, will and fazenda, bruno},
journal={journal of the audio engineering society},
title={the effect of visual cues and binaural rendering method on plausibility in virtual environments},
year={2018},
volume={},
number={},
pages={},
doi={},
month={may},
abstract={immersive virtual reality is by its nature a multimodal medium and the use of spatial audio renderers for vr development is widespread. the aim of this study was to assess the performance of two common rendering methods and the effect of the presence of visual cues on plausibility of rendering. while it was found that the plausibility of the rendered audio was low, the results suggest that the use of measured responses performed comparatively better. in addition, absence of virtual sources reduced the number of simulated stimuli identified as real sources and complete absence of visual stimuli increased the rate of simulated audio identified emitted from the loudspeakers.},}
TY - paper
TI - The Effect of Visual Cues and Binaural Rendering Method on Plausibility in Virtual Environments
SP -
EP -
AU - Bailey, Will
AU - Fazenda, Bruno
PY - 2018
JO - Journal of the Audio Engineering Society
IS -
VO -
VL -
Y1 - May 2018
TY - paper
TI - The Effect of Visual Cues and Binaural Rendering Method on Plausibility in Virtual Environments
SP -
EP -
AU - Bailey, Will
AU - Fazenda, Bruno
PY - 2018
JO - Journal of the Audio Engineering Society
IS -
VO -
VL -
Y1 - May 2018
AB - Immersive virtual reality is by its nature a multimodal medium and the use of spatial audio renderers for VR development is widespread. The aim of this study was to assess the performance of two common rendering methods and the effect of the presence of visual cues on plausibility of rendering. While it was found that the plausibility of the rendered audio was low, the results suggest that the use of measured responses performed comparatively better. In addition, absence of virtual sources reduced the number of simulated stimuli identified as real sources and complete absence of visual stimuli increased the rate of simulated audio identified emitted from the loudspeakers.
Immersive virtual reality is by its nature a multimodal medium and the use of spatial audio renderers for VR development is widespread. The aim of this study was to assess the performance of two common rendering methods and the effect of the presence of visual cues on plausibility of rendering. While it was found that the plausibility of the rendered audio was low, the results suggest that the use of measured responses performed comparatively better. In addition, absence of virtual sources reduced the number of simulated stimuli identified as real sources and complete absence of visual stimuli increased the rate of simulated audio identified emitted from the loudspeakers.
Authors:
Bailey, Will; Fazenda, Bruno
Affiliation:
University of Salford, Salford, UK
AES Convention:
144 (May 2018)
Paper Number:
9921
Publication Date:
May 14, 2018Import into BibTeX
Subject:
Audio Quality Part 1
Permalink:
http://www.aes.org/e-lib/browse.cfm?elib=19438