Low Cost Algorithm for Online Segmentation of Electronic Dance Music
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E. Aguilera, JO. J.. Lopez, P. Gutierrez-Parera, and C. Hernandez, "Low Cost Algorithm for Online Segmentation of Electronic Dance Music," Paper 10027, (2018 May.). doi:
E. Aguilera, JO. J.. Lopez, P. Gutierrez-Parera, and C. Hernandez, "Low Cost Algorithm for Online Segmentation of Electronic Dance Music," Paper 10027, (2018 May.). doi:
Abstract: Visual content animation for Electronic Dance Music (EDM) events is an emerging and demanded but costly service for the industry. In this paper an algorithm for automatic EDM structure segmentation is presented, suitable for the automation of video and 3D animation synchronized to the audio content. The algorithm implements low cost time/frequency features smoothed with a novel algorithm, resulting in a low latency output. Segmentation stage is based on a multiple threshold algorithm specifically tuned to EDM. It has been implemented in C performing in real-time and has been successfully integrated in a real-time commercial 3D graphics engine with great results over EDM music sets.
@article{aguilera2018low,
author={aguilera, emanuel and lopez, jose j. and gutierrez-parera, pablo and hernandez, carlos},
journal={journal of the audio engineering society},
title={low cost algorithm for online segmentation of electronic dance music},
year={2018},
volume={},
number={},
pages={},
doi={},
month={may},}
@article{aguilera2018low,
author={aguilera, emanuel and lopez, jose j. and gutierrez-parera, pablo and hernandez, carlos},
journal={journal of the audio engineering society},
title={low cost algorithm for online segmentation of electronic dance music},
year={2018},
volume={},
number={},
pages={},
doi={},
month={may},
abstract={visual content animation for electronic dance music (edm) events is an emerging and demanded but costly service for the industry. in this paper an algorithm for automatic edm structure segmentation is presented, suitable for the automation of video and 3d animation synchronized to the audio content. the algorithm implements low cost time/frequency features smoothed with a novel algorithm, resulting in a low latency output. segmentation stage is based on a multiple threshold algorithm specifically tuned to edm. it has been implemented in c performing in real-time and has been successfully integrated in a real-time commercial 3d graphics engine with great results over edm music sets.},}
TY - paper
TI - Low Cost Algorithm for Online Segmentation of Electronic Dance Music
SP -
EP -
AU - Aguilera, Emanuel
AU - Lopez, Jose J.
AU - Gutierrez-Parera, Pablo
AU - Hernandez, Carlos
PY - 2018
JO - Journal of the Audio Engineering Society
IS -
VO -
VL -
Y1 - May 2018
TY - paper
TI - Low Cost Algorithm for Online Segmentation of Electronic Dance Music
SP -
EP -
AU - Aguilera, Emanuel
AU - Lopez, Jose J.
AU - Gutierrez-Parera, Pablo
AU - Hernandez, Carlos
PY - 2018
JO - Journal of the Audio Engineering Society
IS -
VO -
VL -
Y1 - May 2018
AB - Visual content animation for Electronic Dance Music (EDM) events is an emerging and demanded but costly service for the industry. In this paper an algorithm for automatic EDM structure segmentation is presented, suitable for the automation of video and 3D animation synchronized to the audio content. The algorithm implements low cost time/frequency features smoothed with a novel algorithm, resulting in a low latency output. Segmentation stage is based on a multiple threshold algorithm specifically tuned to EDM. It has been implemented in C performing in real-time and has been successfully integrated in a real-time commercial 3D graphics engine with great results over EDM music sets.
Visual content animation for Electronic Dance Music (EDM) events is an emerging and demanded but costly service for the industry. In this paper an algorithm for automatic EDM structure segmentation is presented, suitable for the automation of video and 3D animation synchronized to the audio content. The algorithm implements low cost time/frequency features smoothed with a novel algorithm, resulting in a low latency output. Segmentation stage is based on a multiple threshold algorithm specifically tuned to EDM. It has been implemented in C performing in real-time and has been successfully integrated in a real-time commercial 3D graphics engine with great results over EDM music sets.
Authors:
Aguilera, Emanuel; Lopez, Jose J.; Gutierrez-Parera, Pablo; Hernandez, Carlos
Affiliation:
Universitat Politecnica de Valencia, Valencia, Spain
AES Convention:
144 (May 2018)
Paper Number:
10027
Publication Date:
May 14, 2018Import into BibTeX
Subject:
Posters: Applications
Permalink:
http://www.aes.org/e-lib/browse.cfm?elib=19423