Audio Source Localization as an Input to Virtual Reality Environments
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AG. A.. Kerure, and J. Freeman, "Audio Source Localization as an Input to Virtual Reality Environments," Paper 10019, (2018 May.). doi:
AG. A.. Kerure, and J. Freeman, "Audio Source Localization as an Input to Virtual Reality Environments," Paper 10019, (2018 May.). doi:
Abstract: This paper details an effort towards incorporating audio source localization as an input to virtual reality systems, focusing primarily on games. The goal of this research is to find a novel method to use localized live audio as an input for level generation or creation of elements and objects in a virtual reality environment. The paper discusses the current state of audio-based games and virtual reality, and details the design requirements of a system consisting of a circular microphone array that can be used to localize the input audio. The paper also briefly discusses signal processing techniques used for audio information retrieval and introduces a prototype of an asymmetric virtual reality first-person shooter game as a proof-of-concept of the potential of audio source localization for augmenting the immersive nature of virtual reality.
@article{kerure2018audio,
author={kerure, agneya a. and freeman, jason},
journal={journal of the audio engineering society},
title={audio source localization as an input to virtual reality environments},
year={2018},
volume={},
number={},
pages={},
doi={},
month={may},}
@article{kerure2018audio,
author={kerure, agneya a. and freeman, jason},
journal={journal of the audio engineering society},
title={audio source localization as an input to virtual reality environments},
year={2018},
volume={},
number={},
pages={},
doi={},
month={may},
abstract={this paper details an effort towards incorporating audio source localization as an input to virtual reality systems, focusing primarily on games. the goal of this research is to find a novel method to use localized live audio as an input for level generation or creation of elements and objects in a virtual reality environment. the paper discusses the current state of audio-based games and virtual reality, and details the design requirements of a system consisting of a circular microphone array that can be used to localize the input audio. the paper also briefly discusses signal processing techniques used for audio information retrieval and introduces a prototype of an asymmetric virtual reality first-person shooter game as a proof-of-concept of the potential of audio source localization for augmenting the immersive nature of virtual reality.},}
TY - paper
TI - Audio Source Localization as an Input to Virtual Reality Environments
SP -
EP -
AU - Kerure, Agneya A.
AU - Freeman, Jason
PY - 2018
JO - Journal of the Audio Engineering Society
IS -
VO -
VL -
Y1 - May 2018
TY - paper
TI - Audio Source Localization as an Input to Virtual Reality Environments
SP -
EP -
AU - Kerure, Agneya A.
AU - Freeman, Jason
PY - 2018
JO - Journal of the Audio Engineering Society
IS -
VO -
VL -
Y1 - May 2018
AB - This paper details an effort towards incorporating audio source localization as an input to virtual reality systems, focusing primarily on games. The goal of this research is to find a novel method to use localized live audio as an input for level generation or creation of elements and objects in a virtual reality environment. The paper discusses the current state of audio-based games and virtual reality, and details the design requirements of a system consisting of a circular microphone array that can be used to localize the input audio. The paper also briefly discusses signal processing techniques used for audio information retrieval and introduces a prototype of an asymmetric virtual reality first-person shooter game as a proof-of-concept of the potential of audio source localization for augmenting the immersive nature of virtual reality.
This paper details an effort towards incorporating audio source localization as an input to virtual reality systems, focusing primarily on games. The goal of this research is to find a novel method to use localized live audio as an input for level generation or creation of elements and objects in a virtual reality environment. The paper discusses the current state of audio-based games and virtual reality, and details the design requirements of a system consisting of a circular microphone array that can be used to localize the input audio. The paper also briefly discusses signal processing techniques used for audio information retrieval and introduces a prototype of an asymmetric virtual reality first-person shooter game as a proof-of-concept of the potential of audio source localization for augmenting the immersive nature of virtual reality.
Authors:
Kerure, Agneya A.; Freeman, Jason
Affiliation:
Georgia Institute of Technology, Atlanta, GA, USA
AES Convention:
144 (May 2018)
Paper Number:
10019
Publication Date:
May 14, 2018Import into BibTeX
Subject:
Posters: Spatial Audio
Permalink:
http://www.aes.org/e-lib/browse.cfm?elib=19415