Plug-ins come in many different shapes, sizes and sounds, but what makes one different from another? The coding of audio and the development of the graphical User Interface (GUI) play a major part in how the plugin sounds and how it functions. This paper details methods of developing a reverb plugin by comparing different programming methods based around the Faust meets JUCE framework launched in February of 2017. The methods include: Faust direct to a plugin, Faust meets JUCE compiled with different architectures, and C++ with JUCE Framework. Each method has its benefits; some are easier to use while others provide a better basis for customization.
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