Evaluating Binaural Reproduction Systems from Behavioral Patterns in a Virtual Reality—A Case Study with Impaired Binaural Cues and Tracking Latency
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O. Rummukainen, S. Schlecht, A. Plinge, and EM. P.. Habets, "Evaluating Binaural Reproduction Systems from Behavioral Patterns in a Virtual Reality—A Case Study with Impaired Binaural Cues and Tracking Latency," Paper 9895, (2017 October.). doi:
O. Rummukainen, S. Schlecht, A. Plinge, and EM. P.. Habets, "Evaluating Binaural Reproduction Systems from Behavioral Patterns in a Virtual Reality—A Case Study with Impaired Binaural Cues and Tracking Latency," Paper 9895, (2017 October.). doi:
Abstract: This paper proposes a method for evaluating real-time binaural reproduction systems by means of a wayfinding task in six degrees of freedom. Participants physically walk to sound objects in a virtual reality created by a head-mounted display and binaural audio. The method allows for comparative evaluation of different rendering and tracking systems. We show how the localization accuracy of spatial audio rendering is reflected by objective measures of the participants' behavior and task performance. As independent variables we add tracking latency or reduce the binaural cues. We provide a reference scenario with loudspeaker reproduction and an anchor scenario with monaural reproduction for comparison.
@article{rummukainen2017evaluating,
author={rummukainen, olli and schlecht, sebastian and plinge, axel and habets, emanuël a. p.},
journal={journal of the audio engineering society},
title={evaluating binaural reproduction systems from behavioral patterns in a virtual reality—a case study with impaired binaural cues and tracking latency},
year={2017},
volume={},
number={},
pages={},
doi={},
month={october},}
@article{rummukainen2017evaluating,
author={rummukainen, olli and schlecht, sebastian and plinge, axel and habets, emanuël a. p.},
journal={journal of the audio engineering society},
title={evaluating binaural reproduction systems from behavioral patterns in a virtual reality—a case study with impaired binaural cues and tracking latency},
year={2017},
volume={},
number={},
pages={},
doi={},
month={october},
abstract={this paper proposes a method for evaluating real-time binaural reproduction systems by means of a wayfinding task in six degrees of freedom. participants physically walk to sound objects in a virtual reality created by a head-mounted display and binaural audio. the method allows for comparative evaluation of different rendering and tracking systems. we show how the localization accuracy of spatial audio rendering is reflected by objective measures of the participants' behavior and task performance. as independent variables we add tracking latency or reduce the binaural cues. we provide a reference scenario with loudspeaker reproduction and an anchor scenario with monaural reproduction for comparison.},}
TY - paper
TI - Evaluating Binaural Reproduction Systems from Behavioral Patterns in a Virtual Reality—A Case Study with Impaired Binaural Cues and Tracking Latency
SP -
EP -
AU - Rummukainen, Olli
AU - Schlecht, Sebastian
AU - Plinge, Axel
AU - Habets, Emanuël A. P.
PY - 2017
JO - Journal of the Audio Engineering Society
IS -
VO -
VL -
Y1 - October 2017
TY - paper
TI - Evaluating Binaural Reproduction Systems from Behavioral Patterns in a Virtual Reality—A Case Study with Impaired Binaural Cues and Tracking Latency
SP -
EP -
AU - Rummukainen, Olli
AU - Schlecht, Sebastian
AU - Plinge, Axel
AU - Habets, Emanuël A. P.
PY - 2017
JO - Journal of the Audio Engineering Society
IS -
VO -
VL -
Y1 - October 2017
AB - This paper proposes a method for evaluating real-time binaural reproduction systems by means of a wayfinding task in six degrees of freedom. Participants physically walk to sound objects in a virtual reality created by a head-mounted display and binaural audio. The method allows for comparative evaluation of different rendering and tracking systems. We show how the localization accuracy of spatial audio rendering is reflected by objective measures of the participants' behavior and task performance. As independent variables we add tracking latency or reduce the binaural cues. We provide a reference scenario with loudspeaker reproduction and an anchor scenario with monaural reproduction for comparison.
This paper proposes a method for evaluating real-time binaural reproduction systems by means of a wayfinding task in six degrees of freedom. Participants physically walk to sound objects in a virtual reality created by a head-mounted display and binaural audio. The method allows for comparative evaluation of different rendering and tracking systems. We show how the localization accuracy of spatial audio rendering is reflected by objective measures of the participants' behavior and task performance. As independent variables we add tracking latency or reduce the binaural cues. We provide a reference scenario with loudspeaker reproduction and an anchor scenario with monaural reproduction for comparison.
Authors:
Rummukainen, Olli; Schlecht, Sebastian; Plinge, Axel; Habets, Emanuël A. P.
Affiliations:
International Audio Laboratories Erlangen, Erlangen, Germany; Fraunhofer IIS, Erlangen, Germany; International Audio Laboratories, Erlangen, Germany(See document for exact affiliation information.)
AES Convention:
143 (October 2017)
Paper Number:
9895
Publication Date:
October 8, 2017Import into BibTeX
Subject:
Spatial Audio—Part 2
Permalink:
http://www.aes.org/e-lib/browse.cfm?elib=19292