An Open-Source Audio Renderer for 3D Audio with Hearing Loss and hearing Aid Simulations
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M. Cuevas-Rodriguez, D. Gonzalez-Toledo, E. de La Rubia-Buestas, C. Garre, L. Molina-Tanco, A. Reyes-Lecuona, D. Poirier-Quinot, and L. Picinali, "An Open-Source Audio Renderer for 3D Audio with Hearing Loss and hearing Aid Simulations," Paper 9774, (2017 May.). doi:
M. Cuevas-Rodriguez, D. Gonzalez-Toledo, E. de La Rubia-Buestas, C. Garre, L. Molina-Tanco, A. Reyes-Lecuona, D. Poirier-Quinot, and L. Picinali, "An Open-Source Audio Renderer for 3D Audio with Hearing Loss and hearing Aid Simulations," Paper 9774, (2017 May.). doi:
Abstract: The EU-funded 3D Tune-In (http://www.3d-tune-in.eu/) project introduces an innovative approach using 3D sound, visuals, and gamification techniques to support people using hearing aid devices. In order to achieve a high level of realism and immersiveness within the 3D audio simulations, and to allow for the emulation (within the virtual environment) of hearing aid devices and of different typologies of hearing loss, a custom open-source C++ library (the 3D Tune-In Toolkit) has been developed. The 3DTI Toolkit integrates several novel functionalities for speaker and headphone-based sound spatialization, together with generalized hearing aid and hearing loss simulators. A first version of the 3DTI Toolkit will be released with a non-commercial open-source license in Spring 2017.
@article{cuevas-rodriguez2017an,
author={cuevas-rodriguez, maria and gonzalez-toledo, daniel and de la rubia-buestas, ernesto and garre, carlos and molina-tanco, luis and reyes-lecuona, arcadio and poirier-quinot, david and picinali, lorenzo},
journal={journal of the audio engineering society},
title={an open-source audio renderer for 3d audio with hearing loss and hearing aid simulations},
year={2017},
volume={},
number={},
pages={},
doi={},
month={may},}
@article{cuevas-rodriguez2017an,
author={cuevas-rodriguez, maria and gonzalez-toledo, daniel and de la rubia-buestas, ernesto and garre, carlos and molina-tanco, luis and reyes-lecuona, arcadio and poirier-quinot, david and picinali, lorenzo},
journal={journal of the audio engineering society},
title={an open-source audio renderer for 3d audio with hearing loss and hearing aid simulations},
year={2017},
volume={},
number={},
pages={},
doi={},
month={may},
abstract={the eu-funded 3d tune-in (http://www.3d-tune-in.eu/) project introduces an innovative approach using 3d sound, visuals, and gamification techniques to support people using hearing aid devices. in order to achieve a high level of realism and immersiveness within the 3d audio simulations, and to allow for the emulation (within the virtual environment) of hearing aid devices and of different typologies of hearing loss, a custom open-source c++ library (the 3d tune-in toolkit) has been developed. the 3dti toolkit integrates several novel functionalities for speaker and headphone-based sound spatialization, together with generalized hearing aid and hearing loss simulators. a first version of the 3dti toolkit will be released with a non-commercial open-source license in spring 2017.},}
TY - paper
TI - An Open-Source Audio Renderer for 3D Audio with Hearing Loss and hearing Aid Simulations
SP -
EP -
AU - Cuevas-Rodriguez, Maria
AU - Gonzalez-Toledo, Daniel
AU - de La Rubia-Buestas, Ernesto
AU - Garre, Carlos
AU - Molina-Tanco, Luis
AU - Reyes-Lecuona, Arcadio
AU - Poirier-Quinot, David
AU - Picinali, Lorenzo
PY - 2017
JO - Journal of the Audio Engineering Society
IS -
VO -
VL -
Y1 - May 2017
TY - paper
TI - An Open-Source Audio Renderer for 3D Audio with Hearing Loss and hearing Aid Simulations
SP -
EP -
AU - Cuevas-Rodriguez, Maria
AU - Gonzalez-Toledo, Daniel
AU - de La Rubia-Buestas, Ernesto
AU - Garre, Carlos
AU - Molina-Tanco, Luis
AU - Reyes-Lecuona, Arcadio
AU - Poirier-Quinot, David
AU - Picinali, Lorenzo
PY - 2017
JO - Journal of the Audio Engineering Society
IS -
VO -
VL -
Y1 - May 2017
AB - The EU-funded 3D Tune-In (http://www.3d-tune-in.eu/) project introduces an innovative approach using 3D sound, visuals, and gamification techniques to support people using hearing aid devices. In order to achieve a high level of realism and immersiveness within the 3D audio simulations, and to allow for the emulation (within the virtual environment) of hearing aid devices and of different typologies of hearing loss, a custom open-source C++ library (the 3D Tune-In Toolkit) has been developed. The 3DTI Toolkit integrates several novel functionalities for speaker and headphone-based sound spatialization, together with generalized hearing aid and hearing loss simulators. A first version of the 3DTI Toolkit will be released with a non-commercial open-source license in Spring 2017.
The EU-funded 3D Tune-In (http://www.3d-tune-in.eu/) project introduces an innovative approach using 3D sound, visuals, and gamification techniques to support people using hearing aid devices. In order to achieve a high level of realism and immersiveness within the 3D audio simulations, and to allow for the emulation (within the virtual environment) of hearing aid devices and of different typologies of hearing loss, a custom open-source C++ library (the 3D Tune-In Toolkit) has been developed. The 3DTI Toolkit integrates several novel functionalities for speaker and headphone-based sound spatialization, together with generalized hearing aid and hearing loss simulators. A first version of the 3DTI Toolkit will be released with a non-commercial open-source license in Spring 2017.
Open Access
Authors:
Cuevas-Rodriguez, Maria; Gonzalez-Toledo, Daniel; de La Rubia-Buestas, Ernesto; Garre, Carlos; Molina-Tanco, Luis; Reyes-Lecuona, Arcadio; Poirier-Quinot, David; Picinali, Lorenzo
Affiliations:
University of Malaga, Malaga, Spain; Imperial College London, London, UK(See document for exact affiliation information.)
AES Convention:
142 (May 2017)
Paper Number:
9774
Publication Date:
May 11, 2017Import into BibTeX
Subject:
Hearing Aids and Preservation
Permalink:
http://www.aes.org/e-lib/browse.cfm?elib=18650