AES E-Library

AES E-Library

Evaluation of Training to Improve Auditory Memory Capabilities on a Mobile Device Based on a Serious Game Application

Capabilities of the auditory memory system were tested in a serious game application developed for the Android mobile platform. Participants played the well-known game of finding pairs by flipping and remembering objects on cards arranged in a matrix structure. Visual objects were replaced by iconic auditory events (auditory icons, earcons). Total time and different error rates were recorded and the effect of training was also evaluated. Results indicate that training contributes to a better performance and human voice samples are the easiest to remember.

Authors:
Affiliation:
AES Convention: Paper Number:
Publication Date:
Subject:
Permalink: http://www.aes.org/e-lib/browse.cfm?elib=18581

Click to purchase paper as a non-member or login as an AES member. If your company or school subscribes to the E-Library then switch to the institutional version. If you are not an AES member and would like to subscribe to the E-Library then Join the AES!

This paper costs $33 for non-members and is free for AES members and E-Library subscribers.

Learn more about the AES E-Library

E-Library Location:

Start a discussion about this paper!


AES - Audio Engineering Society