P. Coleman, A. Franck, PH. B.. Jackson, RI. J.. Hughes, L. Remaggi, and F. Melchior, "Object-Based Reverberation for Spatial Audio," J. Audio Eng. Soc., vol. 65, no. 1/2, pp. 66-77, (2017 January.). doi: https://doi.org/10.17743/jaes.2016.0059
P. Coleman, A. Franck, PH. B.. Jackson, RI. J.. Hughes, L. Remaggi, and F. Melchior, "Object-Based Reverberation for Spatial Audio," J. Audio Eng. Soc., vol. 65 Issue 1/2 pp. 66-77, (2017 January.). doi: https://doi.org/10.17743/jaes.2016.0059
Abstract: To enable future audio systems to be more immersive, interactive, and easily accessible, object-based frameworks are currently being explored as a means to that ends. In object-based audio, a scene is composed of a number of objects, each comprising audio content and metadata. The metadata is interpreted by a renderer, which creates the audio to be sent to each loudspeaker with knowledge of the speci?c target reproduction system. While recent standardization activities provide recommendations for object formats, the method for capturing and reproducing reverberation is still open. This research presents a parametric approach for capturing, representing, editing, and rendering reverberation over a 3D spatial audio system. A Reverberant Spatial Audio Object (RSAO) allows for an object to synthesize the required reverberation. An example illustrates a RSAO framework with listening tests that show how the approach correctly retains the room size and source distance. An agnostic rendering can be used to alter listener envelopment. Editing the parameters can also be used to alter the perceived room size and source distance; greater envelopment can be achieved with the appropriate reproduction system.
@article{coleman2017object-based,
author={coleman, philip and franck, andreas and jackson, philip j. b. and hughes, richard j. and remaggi, luca and melchior, frank},
journal={journal of the audio engineering society},
title={object-based reverberation for spatial audio},
year={2017},
volume={65},
number={1/2},
pages={66-77},
doi={https://doi.org/10.17743/jaes.2016.0059},
month={january},}
@article{coleman2017object-based,
author={coleman, philip and franck, andreas and jackson, philip j. b. and hughes, richard j. and remaggi, luca and melchior, frank},
journal={journal of the audio engineering society},
title={object-based reverberation for spatial audio},
year={2017},
volume={65},
number={1/2},
pages={66-77},
doi={https://doi.org/10.17743/jaes.2016.0059},
month={january},
abstract={to enable future audio systems to be more immersive, interactive, and easily accessible, object-based frameworks are currently being explored as a means to that ends. in object-based audio, a scene is composed of a number of objects, each comprising audio content and metadata. the metadata is interpreted by a renderer, which creates the audio to be sent to each loudspeaker with knowledge of the speci?c target reproduction system. while recent standardization activities provide recommendations for object formats, the method for capturing and reproducing reverberation is still open. this research presents a parametric approach for capturing, representing, editing, and rendering reverberation over a 3d spatial audio system. a reverberant spatial audio object (rsao) allows for an object to synthesize the required reverberation. an example illustrates a rsao framework with listening tests that show how the approach correctly retains the room size and source distance. an agnostic rendering can be used to alter listener envelopment. editing the parameters can also be used to alter the perceived room size and source distance; greater envelopment can be achieved with the appropriate reproduction system.},}
TY - paper
TI - Object-Based Reverberation for Spatial Audio
SP - 66
EP - 77
AU - Coleman, Philip
AU - Franck, Andreas
AU - Jackson, Philip J. B.
AU - Hughes, Richard J.
AU - Remaggi, Luca
AU - Melchior, Frank
PY - 2017
JO - Journal of the Audio Engineering Society
IS - 1/2
VO - 65
VL - 65
Y1 - January 2017
TY - paper
TI - Object-Based Reverberation for Spatial Audio
SP - 66
EP - 77
AU - Coleman, Philip
AU - Franck, Andreas
AU - Jackson, Philip J. B.
AU - Hughes, Richard J.
AU - Remaggi, Luca
AU - Melchior, Frank
PY - 2017
JO - Journal of the Audio Engineering Society
IS - 1/2
VO - 65
VL - 65
Y1 - January 2017
AB - To enable future audio systems to be more immersive, interactive, and easily accessible, object-based frameworks are currently being explored as a means to that ends. In object-based audio, a scene is composed of a number of objects, each comprising audio content and metadata. The metadata is interpreted by a renderer, which creates the audio to be sent to each loudspeaker with knowledge of the speci?c target reproduction system. While recent standardization activities provide recommendations for object formats, the method for capturing and reproducing reverberation is still open. This research presents a parametric approach for capturing, representing, editing, and rendering reverberation over a 3D spatial audio system. A Reverberant Spatial Audio Object (RSAO) allows for an object to synthesize the required reverberation. An example illustrates a RSAO framework with listening tests that show how the approach correctly retains the room size and source distance. An agnostic rendering can be used to alter listener envelopment. Editing the parameters can also be used to alter the perceived room size and source distance; greater envelopment can be achieved with the appropriate reproduction system.
To enable future audio systems to be more immersive, interactive, and easily accessible, object-based frameworks are currently being explored as a means to that ends. In object-based audio, a scene is composed of a number of objects, each comprising audio content and metadata. The metadata is interpreted by a renderer, which creates the audio to be sent to each loudspeaker with knowledge of the speci?c target reproduction system. While recent standardization activities provide recommendations for object formats, the method for capturing and reproducing reverberation is still open. This research presents a parametric approach for capturing, representing, editing, and rendering reverberation over a 3D spatial audio system. A Reverberant Spatial Audio Object (RSAO) allows for an object to synthesize the required reverberation. An example illustrates a RSAO framework with listening tests that show how the approach correctly retains the room size and source distance. An agnostic rendering can be used to alter listener envelopment. Editing the parameters can also be used to alter the perceived room size and source distance; greater envelopment can be achieved with the appropriate reproduction system.
Open Access
Authors:
Coleman, Philip; Franck, Andreas; Jackson, Philip J. B.; Hughes, Richard J.; Remaggi, Luca; Melchior, Frank
Affiliations:
Centre for Vision, Speech and Signal Processing, University of Surrey, Guildford, Surrey, UK; Institute of Sound and Vibration Research, University of Southampton, Southampton, Hampshire, UK; Acoustics Research Centre, University of Salford, Salford, UK; BBC Research and Development, Dock House, MediaCityUK, Salford, UK(See document for exact affiliation information.) JAES Volume 65 Issue 1/2 pp. 66-77; January 2017
Publication Date:
February 16, 2017Import into BibTeX
Permalink:
http://www.aes.org/e-lib/browse.cfm?elib=18544