F. Rumsey, "Headphone Technology: Personalization, Perception, Preference," J. Audio Eng. Soc., vol. 64, no. 11, pp. 940-944, (2016 November.). doi:
F. Rumsey, "Headphone Technology: Personalization, Perception, Preference," J. Audio Eng. Soc., vol. 64 Issue 11 pp. 940-944, (2016 November.). doi:
Abstract: [Feature] Headphones are almost certainly now the dominant means by which many people listen to reproduced sound. Still, the quality of the devices used is often remarkably low, and there is a very wide range of frequency responses represented. The need for a new “preferred” target curve has been suggested. Loudspeaker reproduction can now be simulated on headphones in such a way that timbral coloration is minimized. Virtual room simulation, head tracking, and personalization, could make this even more successful. There is continued debate about whether consumer preference trumps objective accuracy.
@article{rumsey2016headphone,
author={rumsey, francis},
journal={journal of the audio engineering society},
title={headphone technology: personalization, perception, preference},
year={2016},
volume={64},
number={11},
pages={940-944},
doi={},
month={november},}
@article{rumsey2016headphone,
author={rumsey, francis},
journal={journal of the audio engineering society},
title={headphone technology: personalization, perception, preference},
year={2016},
volume={64},
number={11},
pages={940-944},
doi={},
month={november},
abstract={[feature] headphones are almost certainly now the dominant means by which many people listen to reproduced sound. still, the quality of the devices used is often remarkably low, and there is a very wide range of frequency responses represented. the need for a new “preferred” target curve has been suggested. loudspeaker reproduction can now be simulated on headphones in such a way that timbral coloration is minimized. virtual room simulation, head tracking, and personalization, could make this even more successful. there is continued debate about whether consumer preference trumps objective accuracy.},}
TY - feature
TI - Headphone Technology: Personalization, Perception, Preference
SP - 940
EP - 944
AU - Rumsey, Francis
PY - 2016
JO - Journal of the Audio Engineering Society
IS - 11
VO - 64
VL - 64
Y1 - November 2016
TY - feature
TI - Headphone Technology: Personalization, Perception, Preference
SP - 940
EP - 944
AU - Rumsey, Francis
PY - 2016
JO - Journal of the Audio Engineering Society
IS - 11
VO - 64
VL - 64
Y1 - November 2016
AB - [Feature] Headphones are almost certainly now the dominant means by which many people listen to reproduced sound. Still, the quality of the devices used is often remarkably low, and there is a very wide range of frequency responses represented. The need for a new “preferred” target curve has been suggested. Loudspeaker reproduction can now be simulated on headphones in such a way that timbral coloration is minimized. Virtual room simulation, head tracking, and personalization, could make this even more successful. There is continued debate about whether consumer preference trumps objective accuracy.
[Feature] Headphones are almost certainly now the dominant means by which many people listen to reproduced sound. Still, the quality of the devices used is often remarkably low, and there is a very wide range of frequency responses represented. The need for a new “preferred” target curve has been suggested. Loudspeaker reproduction can now be simulated on headphones in such a way that timbral coloration is minimized. Virtual room simulation, head tracking, and personalization, could make this even more successful. There is continued debate about whether consumer preference trumps objective accuracy.