Immersive Audio Rendering for Interactive Complex Virtual Architectural Environments
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I. Muhammad, and JI. YO. Jeon, "Immersive Audio Rendering for Interactive Complex Virtual Architectural Environments," Paper 4-3, (2016 September.). doi:
I. Muhammad, and JI. YO. Jeon, "Immersive Audio Rendering for Interactive Complex Virtual Architectural Environments," Paper 4-3, (2016 September.). doi:
Abstract: In this study we investigate methods for sound propagation in virtual complex architectural environments for spatialized audio rendering to use in immersive virtual reality (VR) scenarios. During the last few decades, sound propagation models have been designed and investigated for complex building structures using geometrical approach (GA) and hybrid techniques. For sound propagation, it is required to design fast simulation tools to incorporate a sufficient number of dynamically moving sound sources, room acoustical properties, and reflections and diffraction from interactively changing surface elements in VR environments. Using physically based models, we achieved a reasonable trade-off between sound quality and system performance. Furthermore, we describe the sound rendering pipeline into a virtual scene to simulate virtual environment.
@article{muhammad2016immersive,
author={muhammad, imran and jeon, jin yong},
journal={journal of the audio engineering society},
title={immersive audio rendering for interactive complex virtual architectural environments},
year={2016},
volume={},
number={},
pages={},
doi={},
month={september},}
@article{muhammad2016immersive,
author={muhammad, imran and jeon, jin yong},
journal={journal of the audio engineering society},
title={immersive audio rendering for interactive complex virtual architectural environments},
year={2016},
volume={},
number={},
pages={},
doi={},
month={september},
abstract={in this study we investigate methods for sound propagation in virtual complex architectural environments for spatialized audio rendering to use in immersive virtual reality (vr) scenarios. during the last few decades, sound propagation models have been designed and investigated for complex building structures using geometrical approach (ga) and hybrid techniques. for sound propagation, it is required to design fast simulation tools to incorporate a sufficient number of dynamically moving sound sources, room acoustical properties, and reflections and diffraction from interactively changing surface elements in vr environments. using physically based models, we achieved a reasonable trade-off between sound quality and system performance. furthermore, we describe the sound rendering pipeline into a virtual scene to simulate virtual environment.},}
TY - paper
TI - Immersive Audio Rendering for Interactive Complex Virtual Architectural Environments
SP -
EP -
AU - Muhammad, Imran
AU - Jeon, Jin Yong
PY - 2016
JO - Journal of the Audio Engineering Society
IS -
VO -
VL -
Y1 - September 2016
TY - paper
TI - Immersive Audio Rendering for Interactive Complex Virtual Architectural Environments
SP -
EP -
AU - Muhammad, Imran
AU - Jeon, Jin Yong
PY - 2016
JO - Journal of the Audio Engineering Society
IS -
VO -
VL -
Y1 - September 2016
AB - In this study we investigate methods for sound propagation in virtual complex architectural environments for spatialized audio rendering to use in immersive virtual reality (VR) scenarios. During the last few decades, sound propagation models have been designed and investigated for complex building structures using geometrical approach (GA) and hybrid techniques. For sound propagation, it is required to design fast simulation tools to incorporate a sufficient number of dynamically moving sound sources, room acoustical properties, and reflections and diffraction from interactively changing surface elements in VR environments. Using physically based models, we achieved a reasonable trade-off between sound quality and system performance. Furthermore, we describe the sound rendering pipeline into a virtual scene to simulate virtual environment.
In this study we investigate methods for sound propagation in virtual complex architectural environments for spatialized audio rendering to use in immersive virtual reality (VR) scenarios. During the last few decades, sound propagation models have been designed and investigated for complex building structures using geometrical approach (GA) and hybrid techniques. For sound propagation, it is required to design fast simulation tools to incorporate a sufficient number of dynamically moving sound sources, room acoustical properties, and reflections and diffraction from interactively changing surface elements in VR environments. Using physically based models, we achieved a reasonable trade-off between sound quality and system performance. Furthermore, we describe the sound rendering pipeline into a virtual scene to simulate virtual environment.
Authors:
Muhammad, Imran; Jeon, Jin Yong
Affiliation:
Hanyang University, Seoul, Korea
AES Conference:
2016 AES International Conference on Audio for Virtual and Augmented Reality (September 2016)
Paper Number:
4-3
Publication Date:
September 21, 2016Import into BibTeX
Subject:
Capture, Rendering, and Mixing for VR
Permalink:
http://www.aes.org/e-lib/browse.cfm?elib=18508